VR Audio Simulation for Building Material Sound Ratings

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Solution Overview

Problem

Consumers face difficulty in comparing sound ratings for various building materials and items, as existing methods rely on visual information that may not effectively convey sound-related characteristics.

Innovation Solution

A virtual reality system that provides audio samples indicative of sound ratings through sound output mechanisms, allowing users to experience and compare the sound characteristics of items in a simulated environment, using onboard computing systems, memory storage, and audio files calibrated to represent the sound characteristics of items based on item data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If visual information (printed sound ratings) is used to convey sound characteristics, then information can be displayed, but consumers cannot effectively understand or compare sound ratings

Engineering Contradiction:
Improvesound rating informationVSAvoidcomparing sound ratings
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent replaces visual information display with audio output. Instead of showing sound ratings visually, the system plays actual sound samples through audio output mechanisms, allowing consumers to hear and compare sound characteristics directly. This substitution of sensory modality (from visual to auditory) resolves the contradiction by making sound rating information both displayable and comprehensible.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates audio copies or simulations of actual sound characteristics that pass through or are blocked by building materials. These copied sound samples are played through audio output mechanisms, enabling consumers to experience and compare sound ratings without needing to interpret visual data. The copying principle allows abstract sound rating data to be transformed into tangible, comparable audio experiences.

Inventive Principle:
Principle #26Copying

2Loss of information

If audio output mechanisms are used to provide sound samples, then sound characteristics can be effectively conveyed, but device complexity increases

Engineering Contradiction:
Improvesound rating informationVSAvoidvirtual reality system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent integrates audio output mechanisms into existing virtual reality systems, which already possess display capabilities and processing power. The audio output mechanisms serve multiple functions: they provide sound rating information, enhance the immersive experience, and enable comparison capabilities. This multi-functionality approach reduces the need for separate dedicated devices, thereby mitigating the increase in device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses a computing system as an intermediary that processes sound rating data and generates appropriate audio output. Rather than requiring complex hardware modifications to building materials themselves, the intermediary computing system handles the complexity of audio generation, processing, and output, while presenting simplified information to the consumer through the virtual reality interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10628988B2Systems and methods for item characteristic simulation
Publication Date: 2020.04.21 ALADDIN MANUFACTURING CORP
  • US10628988B2 patent drawing
  • US10628988B2 patent drawing
  • US10628988B2 patent drawing

AI summary

A virtual reality system provides users with visual and/or audible representations of various characteristics of items that are virtually included within a simulation. To provide such representations to a user, embodiments compile data regarding aesthetic and/or sound characteristics of one or more items included in a simulation and virtually build a simulated environment including the one or more items. The simulation may include a visual rendering including visual aspects of the one or more items included in the simulated environment and/or one or more audio files representing one or more sound characteristics of the items included in the simulation.