Virtual Reality Authentication Using Motion Data

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Solution Overview

Problem

Existing mixed reality computing technologies disrupt the immersive experience when authenticating a user or client device to a server, as they require interaction with physical devices for authentication, exposing sensitive information and increasing resource requirements on mixed reality devices.

Innovation Solution

A server-based authentication technique that uses a unique identifier received from a client device to authenticate the user or client device within the immersive simulated environment, utilizing virtual motion data of virtual objects to determine authorization without interrupting the immersive experience and reducing resource requirements on the client device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional authentication methods using physical devices are used, then authentication can be performed, but the immersive experience is interrupted and sensitive information is exposed

Engineering Contradiction:
Improveauthentication securityVSAvoidimmersive experience continuity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces physical authentication devices (keyboards, mice, cameras) with virtual authentication objects within the immersive environment. Users authenticate by interacting with virtual objects using natural gestures and movements, eliminating the need to switch between physical and virtual interfaces. This substitution maintains authentication security while preserving the immersive experience, as users remain fully engaged in the virtual environment throughout the authentication process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If authentication information is displayed on physical devices, then authentication can be completed, but sensitive information becomes visible to observers

Engineering Contradiction:
Improveauthentication completionVSAvoidinformation exposure to observers
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces virtual objects as intermediaries between the user and the authentication system. Instead of directly displaying sensitive authentication information on physical devices where it could be observed, the system uses virtual objects within the immersive environment to mediate the authentication process. Users provide authentication input through interactions with these virtual objects, and the system processes this input without exposing sensitive information to external observers, thus maintaining both operational ease and security.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If authentication environments are updated on each device, then security is improved, but resource requirements and complexity increase

Engineering Contradiction:
Improveauthentication securityVSAvoidauthentication system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the authentication environment and virtual objects from individual client devices and relocates them to a centralized server. The server generates, stores, and manages the authentication environments and virtual objects, then transmits only the necessary data to client devices for rendering. This extraction eliminates the need for each device to maintain complex authentication environments locally, reducing device complexity and resource requirements while allowing the server to implement security updates centrally, thereby maintaining high reliability.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11736491B2Virtual reality authentication
Publication Date: 2023.08.22 EBAY INC
  • US11736491B2 patent drawing
  • US11736491B2 patent drawing
  • US11736491B2 patent drawing

AI summary

Systems and methods for authenticating users in three-dimensional environments are described. In some embodiments, a virtual object and three-dimensional environment are transmitted. Virtual motion data of the virtual object is received. The received virtual motion data is compared against a pattern. Based on the comparison of the patterns, a device is authorized to access a resource. In some embodiments, a pattern may be extracted from the received virtual motion data.