VR Authentication Using 3D Object Manipulation
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Solution Overview
Problem
Legacy password systems are limited and difficult for users to remember, and remote authentication of proxies in virtual and augmented reality environments poses challenges in verifying the authenticity of individuals performing actions on behalf of others.
Innovation Solution
An electronic transaction authentication system utilizing virtual and augmented reality, which includes facial recognition, a virtual reality headset, and a financial transaction engine to authenticate proxies based on predefined physical features and actions within a virtual environment, ensuring secure transactions and proxy authorization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If legacy passwords and authentication codes are used, then authentication can be performed, but the user experience is poor and difficult to remember
Solution Approach 1:
The patent transitions authentication from traditional 2D keyboard input to immersive 3D virtual reality environments. Users create passwords through spatial actions, object manipulations, and navigational tasks in VR, adding dimensional complexity that enhances memorability while maintaining security. The system captures multi-dimensional biometric data including eye movements, hand gestures, and spatial positioning.
Solution Approach 2:
The patent replaces mechanical keyboard input systems with VR-based interaction systems. Instead of typing passwords on physical keyboards, users perform immersive actions in virtual environments such as manipulating 3D objects, navigating virtual spaces, or completing spatial puzzles. This substitution creates more engaging and memorable authentication experiences.
2Productivity
If remote authentication of proxies is performed using traditional methods, then authentication can be completed, but verification accuracy is insufficient
Solution Approach 1:
The patent implements real-time feedback mechanisms during proxy authentication in VR environments. The system continuously monitors and analyzes the proxy's actions, providing immediate verification of authenticity through multiple biometric channels. Eye tracking data, gesture recognition, and spatial behavior patterns are analyzed in real-time to confirm the proxy's identity before granting access, ensuring high verification accuracy.
Solution Approach 2:
The patent creates a multi-functional authentication system that simultaneously performs multiple verification functions within a single VR interface. The system combines facial recognition, eye tracking, gesture analysis, voice verification, and spatial behavior monitoring into one unified authentication process, enabling comprehensive proxy verification while maintaining operational efficiency.
3Ease of operation
If virtual reality systems are used for authentication, then user engagement and memorability improve, but system complexity increases
Solution Approach 1:
The patent merges multiple authentication technologies and data streams into a unified VR authentication platform. By combining biometric sensors, motion tracking, eye tracking, gesture recognition, and spatial analysis into a single integrated system, the patent reduces the complexity that would arise from managing separate authentication systems while maintaining high user engagement through immersive VR experiences.
Data Source
AI summary
Apparatus and methods for authenticating a proxy for executing a transaction on behalf of a customer. The authentication may be based at least in part on the movement of a three-dimensional object in space. The object may have a plurality of faces. Movement of the object may be tracked by a camera. The method may comprise receiving, from a first set of processors, a first two-dimensional pattern, a second two-dimensional pattern, a third two-dimensional pattern and a sequence for presenting the first, second and third pattern. The method may also comprise tracking, using a camera, the movement of the object in space. The method may further comprise capturing, using the camera, a first face, a second face and a third face of the object presented to the camera and recording, using the camera, a sequence in which the faces were presented to the camera.


