VR Mocap Suit Avatar Control for User Collision Prevention

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Solution Overview

Problem

Existing virtual reality systems limit users to a single fixed physical environment for interaction, lacking flexibility and variety, which restricts immersive experiences and practical applications such as training and gaming.

Innovation Solution

A configurable virtual reality environment system using a mocap suit, sensors, and a virtual reality controller to generate a customizable physical space that aligns with the virtual world, allowing users to interact with dynamic environments through a mocap suit and haptic feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed physical environment is used for virtual reality interaction, then the system structure is simple and stable, but the adaptability and variety of virtual environments are limited

Engineering Contradiction:
Improvevirtual environment varietyVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic configuration of the physical environment by making wall panels, floor panels, and support structures movable and reconfigurable. Users can adjust the physical space to match different virtual environments, transforming a static system into a dynamic one that adapts to various VR scenarios without requiring complete system replacement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The physical environment is divided into modular components including wall panels, floor panels, and support structures that can be independently configured and repositioned. This segmentation allows flexible reassembly of the physical space to correspond with different virtual reality environments, enabling variety while maintaining manageable system complexity

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple virtual environments are created with corresponding physical spaces, then the immersive experience is enhanced, but the device complexity and setup requirements increase

Engineering Contradiction:
Improveenvironment configurabilityVSAvoidsetup complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The physical environment components are designed with universal interfaces and standardized connection mechanisms that allow the same modular elements to be reused across different virtual environment configurations. Wall panels, floor panels, and support structures can be reconfigured for multiple VR scenarios without requiring specialized components for each environment

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system includes pre-configured modular components and standardized assembly procedures that simplify the setup process. The modular design allows environments to be pre-assembled and quickly reconfigured, reducing the complexity and time required for manufacturing and deployment of multiple virtual environment setups

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250378650A1Method for preventing user collision while playing in a virtual reality environment
Publication Date: 2025.12.11 EXPLORING DIGITAL LLC
  • US20250378650A1 patent drawing
  • US20250378650A1 patent drawing
  • US20250378650A1 patent drawing

AI summary

A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.