Virtual Reality Balance Assessment System for Physical Therapy

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Solution Overview

Problem

Current methods for assessing and providing physical therapy, particularly for balance, lack effective tools and innovative approaches to efficiently evaluate and improve motor capabilities in patients with injuries or conditions affecting proprioception and motor control.

Innovation Solution

A system and method utilizing virtual reality technology, including a headset and controllers, that allows patients to perform tasks and challenges within a virtual environment, enabling therapists to assess and analyze balance proficiency through data collected by sensors and pressure plates, and providing structured exercises for remote or in-person therapy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If virtual reality technology is used to assess and treat balance, then measurement precision and patient engagement are improved, but device complexity increases

Engineering Contradiction:
Improvebalance assessment precisionVSAvoidVR system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The VR system integrates multiple functions into a single platform: balance assessment through sway measurement, therapeutic exercise delivery, and real-time feedback provision. The headset with motion sensors serves both as a measurement device and a therapy delivery device, eliminating the need for separate assessment and treatment equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Traditional mechanical balance assessment tools (force plates, posturographs) are replaced with optical and inertial sensing systems in the VR headset. Motion sensors and gyroscopes detect body position and movement without mechanical contact, providing precise balance data through non-mechanical means.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If VR technology enables remote therapy delivery, then accessibility is improved, but communication effectiveness between therapist and patient may deteriorate

Engineering Contradiction:
Improveremote therapy accessibilityVSAvoidtherapist-patient communication quality
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system provides automated real-time feedback to patients through the VR environment, correcting form and providing performance information without requiring constant therapist intervention. This maintains communication quality while enabling remote delivery, as the automated feedback system acts as an intermediary that preserves therapeutic guidance.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The therapist's presence and guidance are replicated through the VR environment using avatars and digital interfaces. The therapeutic interaction is copied into the virtual space, maintaining the essence of therapist-patient communication while enabling remote delivery through the digital representation of the therapist.

Inventive Principle:
Principle #26Copying

3Productivity

If VR provides engaging therapeutic challenges, then patient motivation and therapy effectiveness are improved, but device complexity and setup requirements increase

Engineering Contradiction:
Improvetherapy effectivenessVSAvoidsetup complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

A single VR headset device performs multiple therapeutic functions: balance assessment, various exercise programs, and progress tracking. This multi-functionality provides comprehensive therapy engagement without requiring multiple specialized devices, reducing overall setup complexity while maintaining therapeutic effectiveness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12260010B2System and method for utilizing immersive virtual reality in physical therapy
Publication Date: 2025.03.25 ELOR AVIV
  • US12260010B2 patent drawing
  • US12260010B2 patent drawing
  • US12260010B2 patent drawing

AI summary

A system and method for utilizing virtual reality technology to provide and improve physical therapy care. Virtual reality devices may be utilized to facilitate telehealth visits in a three-dimensional medium where a digital avatar moves in accordance with the movement of a patient wearing a virtual reality device. Virtual reality devices may be used to provide and monitor exercises prescribed for a physical therapy patient. Virtual reality devices may be used to record, model, and analyze motion patterns of a physical therapy patient to assess relevant physical capability such as balance or motor control.