VR Biometric Authentication in a Private Access Environment

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Solution Overview

Problem

Performing secure authentication in virtual reality environments is challenging due to limited input mechanisms and the need to protect user credentials, especially in multi-user scenarios where other users may interfere with the authentication process.

Innovation Solution

A virtual reality device initiates a private authentication environment using biometric verification, where users provide a biometric sample, such as voice recognition, to access private data, with the authentication process isolated from other users through a separate environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional authentication processes are used in virtual reality, then user identification can be verified, but the authentication process exposes user credentials and is vulnerable to interference from other users in multi-user environments

Engineering Contradiction:
Improveauthentication securityVSAvoidcredential exposure and user interference
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the authentication process from the shared virtual reality environment by launching a separate authentication application that creates a private authentication environment. This isolates the credential verification process from other users and prevents interference while maintaining security.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces a private authentication environment as an intermediary between the user and the authentication process. This intermediary layer ensures that credentials are verified securely without being exposed to other users in the virtual reality environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If authentication processes are made secure and private, then user credentials are protected, but the authentication process becomes more complex and requires additional input mechanisms

Engineering Contradiction:
Improvecredential protectionVSAvoidauthentication process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent utilizes existing input mechanisms within the virtual reality environment for authentication, making the system multi-functional. The same input devices used for navigating the virtual environment are also used for authentication, avoiding the need for additional hardware while maintaining security.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The authentication process leverages the virtual reality environment's existing input capabilities and user interface, allowing the system to authenticate users using resources already available in the environment rather than requiring separate authentication hardware or mechanisms.

Inventive Principle:
Principle #25Self-service

3Reliability

If a private authentication environment is launched, then authentication is isolated from other users, but the authentication process takes additional time to initialize and complete

Engineering Contradiction:
Improveauthentication isolationVSAvoidauthentication duration
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The authentication application is launched and the private authentication environment is prepared in advance before the actual authentication occurs. This preliminary setup allows the authentication process to proceed more efficiently once initiated, reducing the overall time loss while maintaining isolation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12627656B2Secure authorization for access to private data in virtual reality
Publication Date: 2026.05.12 VISA INTERNATIONAL SERVICE ASSOCIATION
  • US12627656B2 patent drawing
  • US12627656B2 patent drawing
  • US12627656B2 patent drawing

AI summary

Techniques for secure authentication in virtual reality are provided. A virtual reality application executing on a virtual reality device can provide virtual reality environment. The virtual reality application may communicate with a server that provides a plurality of objects for display in the VR environment. The environment can include an object that, once selected, may initiate an authentication process. Once initiated, an authentication application may be launched on the VR device, so that a private authentication environment may be provided to the user. The user may be prompted to provide a biometric sample using one or more input devices coupled to the VR device. The biometric sample can then be sent to the authentication server, so that an authentication result may be determined from a comparison of the sample to a biometric template established during registration.