VR Board Game Server Synchronizing Physical and Virtual Gameplay

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Solution Overview

Problem

Virtual reality (VR) multiplayer board games lack tactile feedback, as they do not utilize physical board game devices and player pieces, limiting the immersive experience for players.

Innovation Solution

A server system that communicates with mobile terminals and physical board game devices, using modules for interface provision, matching, VR generation, communication control, position analysis, and vocal analysis to create a synchronized virtual and physical gaming experience, allowing players to interact with virtual boards and pieces while using physical game components for enhanced tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical board game devices and player pieces are used, then tactile feedback is provided, but device complexity increases

Engineering Contradiction:
Improvetactile feedbackVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides the board game experience into separate physical and virtual components. Physical board game devices and player pieces are used for tactile interaction, while a virtual environment is generated through VR technology. This segmentation allows each component to fulfill its specific function without requiring the entire system to be physically complex.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server system acts as an intermediary between the physical board game devices and the virtual reality environment. The server receives data from physical devices, processes it, and generates corresponding virtual representations. This intermediary layer enables tactile feedback from physical components while maintaining a simplified overall system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual reality technology is used, then immersive experience is enhanced, but tactile feedback is lost

Engineering Contradiction:
Improveimmersive experienceVSAvoidtactile feedback
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system merges physical and virtual board game components into a unified experience. Physical player pieces and board elements are combined with their virtual reality counterparts, allowing players to interact with both simultaneously. This merging enables the immersive VR experience while preserving tactile feedback through physical components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The board game device serves multiple functions: it provides physical tactile feedback through real player pieces, simultaneously generates virtual reality representations, and communicates with the server system. This multi-functionality allows the same physical device to fulfill both tactile and immersive experience requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If server system with multiple modules is implemented, then synchronized interaction is achieved, but system complexity increases

Engineering Contradiction:
Improvesynchronized interactionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The server system is divided into distinct functional modules: interface provision module, matching module, VR generation module, communication control module, position analysis module, and vocal analysis module. Each module handles a specific task, making the complex system more manageable and easier to implement while ensuring reliable synchronized interaction through modular coordination.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10569163B2Server and method for providing interaction in virtual reality multiplayer board game
Publication Date: 2020.02.25 SOCLE TECH
  • US10569163B2 patent drawing
  • US10569163B2 patent drawing
  • US10569163B2 patent drawing

AI summary

A method to allow participation with multiple other players in a virtual reality (VR) board game includes steps of generating a board game scenario after a player with a mobile terminal logs in to a server and sending the VR scenario to the mobile terminal. The mobile terminal can transmit first and second signals, the first signal defining movement and track of a player piece being moved, and the second signal defining verbal expressions or commands by the player to trigger a preset event in the game. The first and second signals are analyzed and the player pieces in the VR scenario are moved accordingly. The method and system can also determine at least one player piece in the scenario that matches a condition for triggering a preset event or move in the VR game and make suggestions to the player accordingly.