VR Boot Animation Frame Processing
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Solution Overview
Problem
Virtual reality systems lack effective solutions for implementing planar boot animations produced by 2D animation software and stereo animations due to hardware limitations and software platform compatibility issues, leading to incomplete user experiences.
Innovation Solution
A method and apparatus that acquire and process cyclic sequential frames of both planar and stereo boot animations, converting them into left-right double screen effects, taking screenshots, and replacing the original animations in the virtual reality system to achieve a seamless boot animation experience, optimizing the screenshots for resource efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If planar animation files are directly imported into the virtual reality system, then the implementation process is simple, but the visual effect and user experience are insufficient
Solution Approach 1:
The patent converts 2D planar animation files into 3D stereoscopic boot animations by processing sequential frames into left-right double screen effects. This dimensional transformation enables 2D animation resources to be effectively used in the 3D virtual reality environment, resolving the contradiction between implementation simplicity and visual effect quality.
2Reliability
If stereo boot animation is used, then the visual effect is more magnificent and shocking, but the user experience comfort is reduced due to lack of transition effect
Solution Approach 1:
The patent implements a dynamic boot animation system that automatically switches between planar and stereo display modes based on system initialization state. During the boot process, planar mode provides a gentle transition effect for user adaptation, while after boot completion, stereo mode delivers magnificent visual effects. This dynamic mode switching resolves the contradiction between visual impact and user comfort.
3Ease of manufacture
If software platform is used to realize stereo boot animation, then the implementation is straightforward, but compatibility with animation resources from different software is poor
Solution Approach 1:
The patent introduces a universal frame processing module as an intermediary between diverse animation software platforms and the virtual reality system. This module standardizes the processing of sequential frames from different software sources into a unified left-right double screen format, enabling broad compatibility while maintaining straightforward implementation through a common processing pipeline.
4Adaptability or versatility
If original boot animation is replaced with processed frames, then the animation compatibility is improved, but the system complexity increases
Solution Approach 1:
The patent segments the boot animation processing into independent modular components: frame acquisition module, frame processing module, mode switching module, and screenshot generation module. Each module handles a specific function, making the system easier to manage and maintain despite the increased complexity required for broad animation compatibility.
Data Source
AI summary
The method disclosed by the present disclosure comprises: acquiring cyclic sequential frames of a boot animation, wherein the boot animation includes a planar boot animation and a stereo boot animation; processing the cyclic sequential frames into sequential frames of left-right double screen effect; performing screen shots for the sequential frames of left-right double screen effect; replacing the original boot animation in the virtual reality system with screenshots, so as to realize the boot animation of the virtual reality system. By processing the acquired cyclic sequential frames of the boot animation into sequential frames of left-right double screen effect, performing a screenshot thereof, and replacing the original boot animation in the virtual reality system, it solves the problem that a planar animation file or a stereo animation file produced by animation production software cannot be directly imported into the virtual reality system for a usage, and enables the user to experience more excellent planar animation effect or 3D stereo dynamic effect.


