Virtual Boundary Definition for Immersive VR Safety

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Solution Overview

Problem

Users wearing head-mounted display (HMD) devices for virtual or augmented reality may lose awareness of their real-world environment, leading to potential collisions with obstacles due to the immersive nature of these systems, which do not effectively account for real-world obstacles.

Innovation Solution

A method that allows users to define a virtual boundary in their real-world environment using a head-mounted display system, which involves receiving baseline elevation data, monitoring the user's device orientation and elevation, and displaying a virtual boundary to prevent collisions with physical objects, while also correcting lens-induced distortions in the captured view.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users wear HMD devices for immersive virtual or augmented reality experiences, then the immersion and engagement with virtual environment is improved, but the user's awareness of real-world environment deteriorates leading to potential collisions with obstacles

Engineering Contradiction:
Improveimmersion capabilityVSAvoidsafety awareness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary system consisting of external cameras and processing devices that capture real-world environment data and present it to the user through the HMD. This intermediary layer allows the user to maintain awareness of real-world obstacles while remaining immersed in the virtual environment, effectively mediating between the two conflicting requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the visual information presented to the user by separating virtual environment content from real-world environment content. The HMD displays virtual scenes while simultaneously overlaying or alternating with real-world camera feeds, allowing the user to selectively attend to either virtual or real-world information as needed.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the HMD displays virtual scenes based on head position and orientation, then the virtual environment immersion is improved, but the user's ability to see real-world obstacles deteriorates

Engineering Contradiction:
Improvevirtual environment responsivenessVSAvoidreal-world visual information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary capture of real-world environment data using external cameras before the user needs to see it. The captured images are processed and made ready for display, so when the user looks in a particular direction or needs real-world awareness, the information is already prepared and can be immediately presented without disrupting the virtual environment experience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system periodically updates the real-world camera feeds and overlays them with virtual environment content at controlled intervals. This periodic presentation of real-world information allows the user to maintain virtual immersion while receiving regular updates about the real-world environment, preventing complete loss of real-world visual information.

Inventive Principle:
Principle #19Periodic action

3Reliability

If the system provides pass-through view of real-world environment, then the user's awareness of real-world obstacles is improved, but the lens-induced distortion reduces the accuracy of the view

Engineering Contradiction:
Improvereal-world awarenessVSAvoidvisual accuracy
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The patent replaces the mechanical/optical lens system that causes distortion with a computational approach. Instead of relying on physical lenses to capture and display the real-world view, the system uses multiple cameras to capture images and then applies computational algorithms to correct lens-induced distortion, substituting mechanical optics with computational image processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameters of the captured images by applying distortion correction algorithms that adjust the geometric parameters of the image data. This computational transformation corrects the lens-induced distortion by remapping the image coordinates to compensate for the optical distortion, thereby improving visual accuracy while maintaining real-world awareness.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10859831B1Systems and methods for safely operating a mobile virtual reality system
Publication Date: 2020.12.08 META PLATFORMS TECHNOLOGIES LLC
  • US10859831B1 patent drawing
  • US10859831B1 patent drawing
  • US10859831B1 patent drawing

AI summary

The disclosed computer-implemented method may include receiving an indication of a baseline elevation representing a base plane of a real-world environment, receiving a request via a user device to initiate a boundary definition state, monitoring an elevation and an orientation of the user device during manipulation to generate elevation data and orientation data during the boundary definition state, and defining a virtual boundary in a virtual-world environment based on the baseline elevation, the elevation data, and the orientation data. Various other methods, systems, and computer-readable media are also disclosed.