VR Call Handling via Mobile Pairing and WebRTC Gateway
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Solution Overview
Problem
Virtual reality (VR) headsets require users to interrupt their immersive experience to manage incoming calls due to lack of cellular communication capability and the time-consuming process of taking off and putting on the device, leading to suboptimal user experience and potential missed important events.
Innovation Solution
A system and method that enables VR users to manage incoming calls without removing the headset by pairing a mobile device with the VR device, allowing call management through a WebRTC gateway, enabling call acceptance, rejection, and video stream selection directly from the VR environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users take off the VR headset to manage incoming calls, then they can check the caller and reply to the call, but the VR experience is interrupted and time is lost due to the adjustment process
Solution Approach 1:
The patent introduces a mobile device as an intermediary between the VR headset and the cellular network. The mobile device handles all call management functions while the VR headset remains worn, eliminating the need to remove the device for call handling. The mobile device receives calls and forwards them to the VR device, which then presents them to the user through the VR interface.
Solution Approach 2:
The VR device is enhanced to perform multiple functions: it can both provide immersive VR experiences and handle cellular communication functions. By integrating call management capabilities into the VR device through pairing with a mobile device, the system eliminates the need to switch between devices for different functions.
2Ease of operation
If users pair a mobile device with the VR device, then call management becomes possible without removing the headset, but the system complexity increases
Solution Approach 1:
The patent creates a functional copy of the mobile device's telephony capabilities within the VR device. Instead of requiring direct hardware integration, the system copies call management functions by having the mobile device handle the actual cellular communication and the VR device handle the user interface and call presentation through the VR environment.
3Adaptability or versatility
If the VR device handles calls directly, then full control over calls is achieved, but cellular communication capability is required in the VR device
Solution Approach 1:
The mobile device serves as an intermediary that bridges the gap between the VR device and the cellular network. The mobile device maintains the SIM card and cellular connectivity, while the VR device gains full call control capabilities through the pairing mechanism. This approach allows the VR device to adapt to call management without requiring direct cellular hardware integration.
Data Source
AI summary
A system (100) for managing incoming calls in a user's mobile device (3) while using a user's virtual reality, VR, device (1), comprising a user's mobile device (3) comprising a SIM card associated to a Mobile Subscriber Integrated Services Digital Number, MSISDN, the SIM card associated to a mobile carrier from an IP Multimedia. Subsystem, IMS, network (6), a user's virtual reality, VR, device (1) comprising computing means (2) to perform a pairing process between the mobile device (3) and the user's VR device (1) and managing incoming calls, an authentication module (4) configured to authenticate the user's mobile device (3), wherein authenticate means that the VR user (A) is in possession of the user's mobile device (3) comprising the SIM card; and a Web Real Time Communications Gateway, WebRTC GW (5) connected to the IMS network (6) of the mobile carrier and configured to translate IMS signaling into WebRTC signaling.


