VR Camera Networks for Immersive Multi-Event Live Streaming
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Solution Overview
Problem
Existing systems fail to provide a realistic and immersive experience for users watching live events remotely, lacking the ability to switch between multiple events or locations seamlessly and failing to replicate the feeling of physical presence.
Innovation Solution
A system utilizing a network of cameras, AI, and computer vision algorithms to process and stream video streams, allowing users to switch between events and angles, separate audio and video data, and create a shared virtual space for interactive viewing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional TV or local devices are used to watch live events, then accessibility is improved, but immersion and presence feeling deteriorate
Solution Approach 1:
The patent creates a virtual copy of the physical event environment by capturing real-time video feeds from multiple cameras positioned at the event location and transmitting them through VR headsets. This copying approach allows users to experience the event remotely with immersive presence, solving the contradiction between accessibility and immersion by replicating the physical atmosphere in a virtual space.
Solution Approach 2:
The system introduces VR headsets as an intermediary device between the user and the live event. This intermediary technology bridges the gap between remote viewing and physical presence by providing immersive visual and auditory experiences, thereby maintaining accessibility while significantly improving the feeling of presence and immersion.
2Adaptability or versatility
If multiple cameras and viewing angles are provided, then viewing flexibility is improved, but system complexity increases
Solution Approach 1:
The patent segments the camera network into multiple independent camera units positioned at different locations and angles around the event venue. Each camera captures independent video feeds that are then transmitted to users through VR headsets. This segmentation allows users to flexibly switch between different viewing angles while keeping each camera unit relatively simple in design, thus improving viewing flexibility without proportionally increasing overall system complexity.
Solution Approach 2:
The system design allows the same camera network infrastructure to serve multiple functions: providing various viewing angles, supporting multiple simultaneous users, and enabling different event types. This multi-functionality approach improves viewing flexibility while optimizing resource utilization and managing system complexity through shared infrastructure.
3Device complexity
If audio and visual data are combined in traditional streaming, then simplicity is maintained, but user customization and immersion deteriorate
Solution Approach 1:
The patent segments the audio-visual stream into separate audio and video channels that can be independently processed and transmitted. This allows the system to maintain relatively simple streaming infrastructure while enabling advanced features such as spatial audio positioning, selective audio source selection, and synchronized multi-angle viewing, thereby improving user customization and immersion without proportionally increasing system complexity.
Solution Approach 2:
The system applies different quality and processing characteristics to audio and visual data locally. Audio data receives specialized processing for spatial positioning and immersion, while video data is optimized for visual fidelity and angle switching. This local quality approach enhances immersion and customization by tailoring processing to each data type's specific requirements, while maintaining overall system simplicity through specialized rather than generalized processing.
Data Source
AI summary
The invention disclosed herein offers a system that allows users to virtually navigate between multiple, simultaneous live events occurring in disparate geographic locations. The system organizes a network of cameras into distinct groups, each tasked with capturing video streams of a specific event at a unique venue, such as a sports stadium. These video streams are captured from various angles, providing a multi-dimensional viewing experience. Users have the flexibility to manually or automatically switch between these events, thereby crafting a unique and personalized viewing experience.


