Interactive VR Campaign Dashboard for Real-Time Targeting

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Solution Overview

Problem

Current virtual-reality advertisement platforms lack the ability for merchants to customize campaign settings effectively, leading to a significant portion of advertisement dollars being spent on non-target customers due to inadequate user engagement analytics.

Innovation Solution

An interactive dashboard for deploying virtual-reality campaigns that allows merchants to adjust settings in real-time based on user engagement data, including interactive activities, time, location, display, and reward metrics, enabling precise targeting of customers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If merchants use current virtual-reality advertisement platforms to run campaigns, then they can reach users and drive foot traffic, but they cannot effectively customize campaign settings or analyze user engagement, resulting in significant waste of advertisement dollars on non-target customers

Engineering Contradiction:
Improvecampaign customization capabilityVSAvoidadvertisement spending efficiency
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system enables dynamic campaign configuration where merchants can adjust campaign parameters in real-time based on user engagement analytics. The campaign settings are not fixed but can be modified dynamically to optimize targeting, allowing the system to adapt to actual user behavior patterns and improve advertisement spending efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop by collecting user engagement data from VR campaigns and providing analytics to merchants through an interactive dashboard. This feedback enables merchants to analyze how users interact with campaigns and make informed adjustments to targeting parameters, thereby reducing waste on non-target customers and improving overall campaign efficiency.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If merchants deploy VR campaigns with fixed settings, then implementation is simple, but they lack the ability to adjust settings in real-time based on user engagement, leading to suboptimal campaign performance

Engineering Contradiction:
Improvecampaign deployment simplicityVSAvoidcampaign effectiveness
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system provides self-service capabilities through an interactive dashboard that automatically collects user engagement data and presents analytics to merchants. Merchants can independently analyze the data and adjust campaign settings without requiring technical assistance, maintaining ease of operation while enabling data-driven optimization of campaign effectiveness.

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If merchants target a broad audience with VR campaigns, then they can maximize potential reach, but they spend advertisement dollars on non-target customers due to inability to precisely identify and engage target users

Engineering Contradiction:
Improvecampaign reachVSAvoiduser targeting accuracy
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The system replaces traditional mechanical targeting methods with data-driven analytics. Instead of relying on predetermined demographic segments, the system uses actual user engagement behavior data to identify and target relevant customers, significantly improving targeting accuracy while maintaining or expanding effective campaign reach.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250322427A1Systems and methods for deploying a virtual-reality campaign using an interactive dashboard
Publication Date: 2025.10.16 QUBI INC
  • US20250322427A1 patent drawing
  • US20250322427A1 patent drawing
  • US20250322427A1 patent drawing

AI summary

Systems and methods for deploying a VR campaign using an interactive dashboard are provided. The dashboard can detect user inputs associated with specifying one or more of an interactive activity associated with the VR campaign, a time metric, a location metric, a display metric, and/or a reward metric to engage with users. The dashboard can be displayed on a merchant device that is in wireless communication with user devices. The dashboard can transmit, to the user devices, instructions for deploying the VR campaign by rendering VR visualizations on the user devices. The dashboard can receive, from the user devices, user engagement data associated with the deployed VR campaign and generate analytics visualizations based on the user engagement data. Thus, using the interactive dashboard, merchants can receive and monitor user engagement analytics associated with the campaign, and/or adjust various campaign settings in real-time to account for user engagement.