VR Chat Avatar Positioning via Voice Volume

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Solution Overview

Problem

Current virtual reality systems lack effective methods for creating immersive, multi-user chat environments that dynamically adjust to user interactions and participant numbers, failing to provide seamless social experiences.

Innovation Solution

A method for setting up a multi-user virtual reality chat environment using a processing unit and a head-mount display, where avatars' positions and distances are adjusted based on voice volume and participant numbers, allowing for real-time scene rearrangement and whisper mode communication, with adjustments made according to predefined formulas and lookup tables.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If avatar positions are adjusted dynamically based on voice volume and participant numbers, then immersion and social experience are improved, but system complexity and computational requirements increase

Engineering Contradiction:
Improvedynamic adjustment capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts avatar positions and scene dimensions in real-time based on voice volume levels and participant numbers. The processing unit continuously monitors these parameters and automatically rearranges the virtual environment, transforming a static VR chat system into an adaptive one that responds to user interactions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where voice volume and participant numbers are detected, processed through predefined formulas and lookup tables, and used to generate position adjustment commands. This closed-loop control enables the system to automatically adapt to changing social dynamics without manual intervention.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If real-time scene rearrangement is implemented, then user interaction quality is improved, but processing power and energy consumption increase

Engineering Contradiction:
Improveuser interaction qualityVSAvoidprocessing power
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system uses predefined formulas and lookup tables to determine avatar positions in advance, rather than calculating optimal positions during runtime. This pre-computation approach reduces real-time processing requirements while maintaining the quality of dynamic scene rearrangement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes key parameters (voice volume, participant numbers) that drive scene rearrangement, using these parameter changes to trigger position adjustments. By monitoring only these critical parameters rather than all possible environmental factors, the system reduces computational overhead while maintaining interaction quality.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If whisper mode and dynamic distance adjustment are added, then communication flexibility is improved, but device complexity increases

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidfunctional complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The communication system is segmented into different modes (normal chat and whisper mode), allowing selective activation of communication functions. This segmentation enables the system to provide multiple communication options without requiring all functions to operate simultaneously, reducing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The same position adjustment mechanism serves multiple functions: it controls both normal chat distances and whisper mode distances, manages avatar positioning for different participant numbers, and enforces privacy boundaries. This multi-functionality reduces the need for separate control systems for each feature.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11138780B2Method and device for setting a multi-user virtual reality chat environment
Publication Date: 2021.10.05 NANNING FUGUI PRECISION IND CO LTD
  • US11138780B2 patent drawing
  • US11138780B2 patent drawing
  • US11138780B2 patent drawing

AI summary

A method for setting a multi-user virtual reality chat environment. The method adjusts a distance between avatars of participants in the VR chat scene from a first distance to a second distance according to detected volume received from the participants.