VR Classroom Content Control for Interactive 3D Teaching Materials

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Solution Overview

Problem

Existing educational systems using ICT, such as zSpace and Google Expeditions, struggle to facilitate immersive virtual reality classes and allow students to freely operate three-dimensional teaching materials in a virtual space.

Innovation Solution

A class system that connects a communication class server and viewing terminals, enabling the distribution of panoramic videos from real-space classes, controlling avatar movements, and managing the display and operation of three-dimensional teaching materials based on class progress signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a laptop-type system like zSpace is used, then students can observe objects three-dimensionally and operate displayed models, but it is difficult to use in correspondence education conducted in an immersive virtual reality space

Engineering Contradiction:
Improvestudent operation capabilityVSAvoidadaptability to immersive virtual space
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a virtual copy of the physical classroom and teaching materials in an immersive VR space. The three-dimensional teaching material objects are virtual replicas that students can interact with in the virtual environment, allowing correspondence education while maintaining the same operational capabilities as in-person learning.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from two-dimensional laptop displays to three-dimensional immersive VR environments. Students wear VR headsets to enter a virtual classroom space where teaching materials are displayed as three-dimensional objects, adding the dimension of spatial immersion while preserving interactivity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a 360-degree panoramic video is used like in Google Expeditions, then students can view immersive content, but a class is not conducted in the virtual space and students cannot freely operate displayed objects

Engineering Contradiction:
Improveimmersive virtual space capabilityVSAvoidobject operation freedom
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes the teaching material objects dynamic by allowing students to freely operate them in the virtual space. Students can select, rotate, zoom, and interact with three-dimensional objects using VR controllers, transforming static panoramic videos into interactive learning experiences where students actively manipulate the teaching materials.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables students to autonomously operate teaching material objects without teacher intervention. Students can independently select objects, examine them in detail, rotate them, and interact with them according to their own learning needs, making the learning process self-directed while maintaining immersion.

Inventive Principle:
Principle #25Self-service

3Reliability

If three-dimensional teaching material objects are displayed in the virtual space, then student understanding is promoted through immersive observation, but the system complexity increases

Engineering Contradiction:
Improvestudent understandingVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the complex VR system into distinct functional modules: a classroom imaging system that captures the physical classroom, a transmission system that delivers data to students' devices, and individual student terminals that render the virtual environment. This modular approach manages complexity while maintaining the immersive three-dimensional teaching material display capability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12488699B2Class system, viewing terminal, information processing method, and program
Publication Date: 2025.12.02 DOWANGO KK
  • US12488699B2 patent drawing
  • US12488699B2 patent drawing
  • US12488699B2 patent drawing

AI summary

A class system for taking a class conducted in an immersive virtual space by connecting a communication class server and a student terminal. The communication class server includes a delivery unit that delivers, to the student terminal, a class content for viewing a class being conducted in the virtual space, and a transmission unit that transmits, to the student terminal, a display signal, a non-display signal, an operation permission signal, and an operation prohibition signal respectively set according to the progress of the class. The student terminal includes a VR function unit that disposes, in the virtual space, an avatar of a student that uses the student terminal and controls the avatar, receives the class content, and displays the class content from the avatar's point of view.