VR Color Perception Testing Under Variable Lighting and Backgrounds

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional visual assessment methods are limited to professional settings and do not allow for dynamic adjustment of test parameters, leading to less accurate assessments and lack of accessibility for home use.

Innovation Solution

Implementing a virtual reality system using a head-mounted display and eye-tracking sensors to simulate various lighting conditions, glare levels, and color-coded challenges in a three-dimensional environment for comprehensive vision testing, enabling personalized lens tint recommendations and adaptive eyewear.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional visual assessment methods are used in clinical environments with fixed parameters, then reliability of assessment is maintained, but adaptability to varying lighting conditions and backgrounds is limited

Engineering Contradiction:
Improveadaptability to varying lighting conditionsVSAvoidreliability of assessment
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts test parameters including luminosity levels, background colors, and stimulus presentation based on real-time eye-tracking data and environmental conditions. The virtual reality environment allows continuous modification of lighting conditions and test parameters during assessment, enabling reliable color perception evaluation across varying ambient conditions that traditional fixed-parameter methods cannot accommodate.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If traditional visual assessment methods are used with standardized equipment, then measurement precision is ensured, but ease of operation for home use is reduced

Engineering Contradiction:
Improveease of operation for home useVSAvoidmeasurement precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system uses a camera to capture images of the user's eye and employs image processing algorithms to create a digital representation that mimics clinical eye examination conditions. This virtual copy of the clinical assessment environment, combined with eye-tracking technology, enables home-based users to undergo precise color perception testing without requiring specialized clinical equipment, thus improving ease of operation while maintaining measurement precision.

Inventive Principle:
Principle #26Copying

3Measurement precision

If traditional methods are used without dynamic parameter adjustment, then device complexity is reduced, but measurement precision for color perception is compromised

Engineering Contradiction:
Improvemeasurement precision for color perceptionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system systematically varies multiple parameters including luminosity levels, background chromaticity, stimulus size, and presentation duration to comprehensively assess color perception across different viewing conditions. Eye-tracking data is used to dynamically adjust these parameters in real-time, optimizing measurement precision for detecting subtle color vision deficiencies while managing device complexity through software-based control rather than complex hardware modifications.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260076556A1Methods and systems for evaluating color perception under varying luminosities and backgrounds using virtual reality
Publication Date: 2026.03.19 ZENNI OPTICAL
  • US20260076556A1 patent drawing
  • US20260076556A1 patent drawing
  • US20260076556A1 patent drawing

AI summary

A virtual reality (VR) system can be implemented for evaluating color perception under varying luminosities and backgrounds. The system can use an electronic device featuring a head-mounted display (HMD) and eye-tracking sensors. The system can generate a VR user interface that creates an immersive three-dimensional virtual environment, rendered on the HMD. Within this virtual space, the system can present a variety of color perception tasks, systematically altering luminosity and background conditions. As users engage with these tasks, the eye-tracking sensors can continuously monitor responses in real-time. The system can then analyze the data gathered from these interactions to assess the user's color perception performance.