VR Communication Interface for Cross-Platform Content Transformation
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Solution Overview
Problem
Current virtual reality devices lack the capability to enable users to seamlessly communicate with others who are not in the same virtual reality environment, requiring users to exit the virtual world to interact with real-world users or those using different devices, and fail to efficiently share virtual reality experiences across various computing devices.
Innovation Solution
Implementing a communication feature that allows users to share and consume virtual reality content across different devices by identifying appropriate communication platforms, transforming content into compatible media types, and maintaining communication sessions across device transitions, enabling users to remain immersed while interacting with others in real-time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users remove VR device to communicate with others, then communication capability is improved, but immersion in virtual reality environment deteriorates
Solution Approach 1:
The patent introduces an intermediary communication interface within the VR environment that mediates between the virtual reality experience and real-world communication needs. This interface allows users to communicate through avatars or virtual representations without physically removing the VR device, thus maintaining immersion while enabling communication.
Solution Approach 2:
The VR device is enhanced with multi-functional capabilities including integrated communication modules that allow simultaneous virtual reality experience and real-world communication. The system can switch between different communication modes (voice, text, gestures) without requiring device removal, making the VR system universally applicable for both immersion and communication.
2Adaptability or versatility
If users share VR content across different devices, then accessibility is improved, but content compatibility deteriorates
Solution Approach 1:
The system dynamically changes content parameters (resolution, format, interaction complexity) based on the target device capabilities. When sharing VR content across different devices, the system automatically adjusts rendering parameters, video quality, and interaction modes to ensure compatibility while maintaining core experience integrity.
Solution Approach 2:
The VR content is segmented into modular components that can be independently adapted for different devices. The system divides the immersive experience into essential core elements and optional enhancement elements, allowing selective transmission of compatible portions to non-VR devices while preserving full experience for VR-capable devices.
3Reliability
If VR device provides complete immersion, then virtual reality experience is improved, but real-world communication capability deteriorates
Solution Approach 1:
The VR system implements dynamic switching capabilities that allow users to adjust immersion levels and communication accessibility in real-time. Users can dynamically transition between fully immersive mode and communication-friendly mode without completely exiting the VR environment, enabling flexible adaptation to different situational needs.
Data Source
AI summary
Techniques described herein include systems and methods for transforming communications and content from one communication platform to another communication platform such that content can be shared between users utilizing different user devices. In some embodiments, a communication session may be maintained between one or more users where each user is utilizing a different user device. First input may be received from a first communication platform from a first user that is intended to be shared to the one or more users in the communication session. In embodiments, a corresponding communication platform for each user participating in the communication session may be determined based on device information provided by associated user devices of the user when providing previous communications with the communication session and content included in the first input. The first input may be transformed from the first communication platform to one or more different communication platforms.


