Motion-Compensated VR Compute Device for Vehicle Immersion
Solution Overview
Problem
Virtual reality and augmented reality technologies often induce nausea in users due to inconsistencies between the virtual or augmented content and the user's physical motion, particularly in vehicles, where motion sickness can occur from discordant physiological stimuli.
Innovation Solution
A system that includes a virtual reality compute device capable of predicting and compensating for vehicle motion by updating virtual or augmented reality content based on sensor data, navigation information, and crowd-sourced data, ensuring that the visual, audio, and tactile feedback align with the user's physical experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If head-mounted VR display is used to provide complete view encompassment, then immersion sense is improved, but motion sickness and nausea are induced due to inconsistency between VR content and physiological stimulus
Solution Approach 1:
The system uses sensors (accelerometers, gyroscopes, magnetometers) to continuously detect the device's motion and orientation, providing real-time feedback that is used to adjust the virtual reality content display, ensuring consistency between physiological stimulus and visual content
Solution Approach 2:
The system predicts future device motion based on current motion patterns and pre-adjusts the virtual reality content before the motion occurs, reducing latency and preventing motion sickness by proactively synchronizing visual feedback with expected physiological stimulus
2Object-affected harmful factors
If virtual reality content is updated in real-time to match user motion, then motion sickness is reduced, but system complexity and computational requirements increase
Solution Approach 1:
The system performs motion prediction using algorithms that forecast future device states based on current sensor data, allowing pre-computation of required visual adjustments before motion occurs, reducing real-time computational burden while maintaining synchronization
Solution Approach 2:
The system uses the device's own built-in sensors (accelerometer, gyroscope, magnetometer) to autonomously detect motion and adjust content without requiring external sensing equipment or complex external processing systems
3Object-affected harmful factors
If latency is reduced to prevent motion sickness, then user comfort is improved, but processing time for content updates may be compromised
Solution Approach 1:
The system predicts future device motion and pre-preps the corresponding virtual reality content adjustments before the motion occurs, reducing the effective latency experienced by the user while maintaining adequate processing time through advance computation
Data Source
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AI summary
Technologies for motion-compensated virtual reality include a virtual reality compute device of a vehicle. The virtual reality compute device is configured to render a virtual reality content to an occupant of the vehicle and determine a motion of the vehicle based at least on sensor data generated by one or more vehicle motion sensors of the vehicle. Based on the determined motion of the vehicle, the virtual reality compute device modifies the rendered virtual reality media. In some embodiments, the virtual reality compute device may utilize other sensors associated with the vehicle and/or a user-worn virtual reality device to predict the motion of the vehicle in order to determine an expected motion of the vehicle that is expected to be sensed in the future.