VR Video Conference Layout for Multi-Participant Focus

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Solution Overview

Problem

Conventional video conference systems often present participants as individual tiles on a screen, which can be confusing and tiring, leading to a loss of concentration, especially when the number of participants is large or the focus shifts between speakers.

Innovation Solution

Reproduce videos of multiple participants on spatially arranged video reproduction areas or spaces within a three-dimensional virtual reality environment, allowing users to adjust their viewpoint and viewing direction, mimicking a real-world conference setting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If videos of multiple participants are displayed as individual tiles on a screen, then all participants can be shown simultaneously, but the user experience becomes confusing and tiring leading to loss of concentration

Engineering Contradiction:
Improvenumber of participants displayedVSAvoiduser concentration and engagement
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent transitions from a two-dimensional flat tile arrangement to a three-dimensional virtual reality environment where participants are positioned in spatial locations. This dimensional change allows multiple participants to be displayed simultaneously while providing natural depth perception and spatial relationships, reducing cognitive load and maintaining user concentration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent employs curved or spherical arrangement of participant video feeds in the virtual reality space, creating a more natural field of view distribution. This curved spatial arrangement allows users to scan participants more naturally compared to rigid rectangular grid layouts, reducing eye strain and maintaining engagement.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Quantity of substance

If the number of participants is large, then more people can be included in the conference, but some participants cannot be presented or the perception changes depending on the current speaker

Engineering Contradiction:
Improvenumber of participantsVSAvoidvisibility of all participants
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

By arranging participants in a three-dimensional virtual space rather than a flat 2D grid, the system can accommodate many more participants simultaneously within the user's field of view. The depth dimension allows participants to be positioned at different distances and angles, ensuring all remain visible without overcrowding any single viewing area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements dynamic spatial positioning where participants can be individually positioned in the virtual space based on their importance, current speaking status, or user preferences. This allows the system to maintain visibility of all participants while enabling selective focus on specific individuals through natural head or eye movements.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If participants are arranged in a planar seminar room layout, then fixed seating positions are provided, but the arrangement remains two-dimensional and lacks realism

Engineering Contradiction:
Improvefixed seating arrangementVSAvoidspatial realism and user immersion
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent elevates the traditional planar seminar room layout into a three-dimensional virtual reality environment. Participants are positioned at spatial coordinates that replicate real-world conference geometries, adding depth and volumetric presence while maintaining the organizational structure of fixed seating arrangements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a virtual copy of a physical conference environment, replicating the spatial relationships and seating arrangements of a real meeting room. This virtual reproduction provides the realism and immersion of an in-person conference while maintaining the structured organization of fixed positions, all within a manipulable 3D space.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12542869B2Video conference apparatus, video conference method and computer program using a spatial virtual reality environment
Publication Date: 2026.02.03 FRAUNHOFER GESELLSCHAFT ZUR FORDERUNG DER ANGEWANDTEN FORSCHUNG EV
  • US12542869B2 patent drawing
  • US12542869B2 patent drawing
  • US12542869B2 patent drawing

AI summary

A Video conference apparatus (100) is configured to reproduce videos (110a,110b) of a plurality of video conference participants on a plurality of video reproduction areas (120a,120b; 220a-220c; 420a-420d; 470a-470h) or video reproduction spaces that are arranged in a spatial virtual reality environment (120; 200; 300; 400; 450). The video conference apparatus is configured to render the spatial virtual reality environment (120; 200;300;400;450) with the video reproduction areas (120a,120b; 220a-220c; 420a-420d; 470a-470h) or video reproduction spaces to a total image (112) for a single video conference participant. A video conference method and a computer program are also disclosed.