VR Conferencing System for Remote Product Design Collaboration
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Solution Overview
Problem
Current virtual reality conferencing systems fail to efficiently allow multiple sites to collaborate on product design and manufacturing specifications, leading to repeated changes and inefficiencies due to the difficulty in grasping three-dimensional shapes and requiring physical gatherings, which increases time and transportation costs.
Innovation Solution
A virtual reality conferencing system with projection units at each site to display stereoscopic images of products in a shared VR space, allowing participants to input corrections directly, which are then reflected across all sites, eliminating the need for physical gatherings and reducing unnecessary travel and costs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple persons in charge gather at the same place to examine product designs, then collaboration efficiency and design accuracy are improved, but transportation costs and time loss increase
Solution Approach 1:
The patent creates a virtual copy of the physical examination space where multiple participants can simultaneously view and examine product designs, wire harness routing paths, and three-dimensional shapes without physically traveling to the same location. This virtual copying enables remote collaboration with the same effectiveness as in-person meetings.
Solution Approach 2:
The patent replaces the mechanical system of physical travel and in-person gatherings with an information-based virtual reality system. Participants use VR headsets and communication devices to interact with three-dimensional product data and each other, eliminating the need for physical movement while maintaining collaborative efficiency.
2Measurement precision
If multiple persons in charge gather at the same place to examine product designs, then design accuracy and problem detection are improved, but transportation costs increase
Solution Approach 1:
The patent creates a virtual copy of the physical examination space where multiple participants can simultaneously view and examine product designs, wire harness routing paths, and three-dimensional shapes without physically traveling to the same location. This virtual copying enables remote collaboration with the same effectiveness as in-person meetings.
3Ease of manufacture
If two-dimensional drawings are used to examine wire harness designs, then ease of manufacture is improved, but the ability to grasp three-dimensional shapes and detect problems deteriorates
Solution Approach 1:
The patent transitions from two-dimensional drawings to three-dimensional virtual reality visualization. Participants can view wire harness routing paths, component positions, and product geometries in true three-dimensional space, enabling accurate comprehension of spatial relationships while maintaining ease of examining manufacturing specifications through interactive VR interfaces.
Data Source
AI summary
A virtual reality conferencing system includes: a projection unit disposed at each of a plurality of separate sites and configured to project a stereoscopic image generated based on design data of a product in a VR space recognizable by a user at each site; and a display unit connected to the projection unit at each of the plurality of sites and configured to display the stereoscopic image recognized by the user on a screen. Each of the display units and the projection units includes an input unit that allows an input of one or more correction instructions indicating change, addition, and/or deletion to the stereoscopic image. The correction instruction input to the input unit at one site is transmitted to the display unit at another site via a communication system, and the correction instruction is reflected on a stereoscopic image projected at each projection unit.


