3D Editing Space for Immersive VR Content Creation
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Solution Overview
Problem
The disconnect between 2D editing environments and 3D gaming or video content in video game development leads to unsatisfactory editing results, as game developers cannot accurately visualize edits made in 3D environments while using 2D interfaces, requiring repetitive conversion between 2D and 3D views.
Innovation Solution
A 3D editing space that allows real-time editing and viewing of digital content, enabling users to make edits while wearing a head-mounted display (HMD) for stereoscopic viewing, with input commands received through devices like controllers or tracked body parts, allowing seamless interaction and modification of 3D digital content without the need to repeatedly switch between 2D and 3D modes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If 2D display interface is used for editing 3D content, then editing operations can be performed, but the editor cannot accurately visualize the 3D content as it will appear in the HMD
Solution Approach 1:
The patent transitions the editing environment from 2D display to 3D virtual reality space. The editor wears an HMD to view and edit 3D content in its native three-dimensional environment, allowing accurate visualization of spatial relationships, object positions, and scene composition exactly as they will appear in the final VR experience, eliminating the information loss inherent in 2D representations
2Productivity
If repetitive conversion between 2D and 3D views is performed, then editing and viewing can be done, but time is lost due to repeated switching
Solution Approach 1:
The patent merges the editing operations and the 3D content viewing into a single unified 3D virtual reality environment. The editor performs all editing tasks—selecting objects, modifying properties, arranging scenes—directly within the 3D space while wearing the HMD, eliminating the need to repeatedly switch between 2D editing interfaces and 3D preview modes, thus saving significant time and improving productivity
3Adaptability or versatility
If 2D display interface is used for editing, then standard editing operations can be performed, but the editing process lacks immersion and direct spatial understanding
Solution Approach 1:
The patent replaces traditional mechanical 2D interface interactions (mouse clicks, keyboard input on a flat screen) with immersive 3D spatial interactions. The editor uses hand gestures, motion controllers, or direct manipulation of virtual objects in the 3D space to perform editing operations, gaining intuitive spatial understanding and adaptability for VR content creation, while the HMD and tracking systems handle the complexity of the immersive environment
Data Source
AI summary
A method for editing. The method includes receiving a sequence of interactive VR scenes of digital content, each interactive VR scene showing a 3D gaming environment. The method includes placing the sequence of interactive VR scenes within a 3D editing space. The method includes sending a view of the 3D editing space including at least one of the sequence of interactive VR scenes to an HMD for viewing by the user. The method includes receiving at least one input editing command from a device of the user. The method includes modifying the sequence of interactive VR scenes in response to the input editing command, wherein the at least one editing command is provided through an input enabled while wearing the HMD and viewing the 3D editing space via the HMD so as to provide real-time views showing modifications made to the sequence of interactive VR scenes.


