VR Content Mode Switching via Body Posture Detection

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Solution Overview

Problem

Virtual reality systems face challenges in seamlessly integrating passive and interactive content, making it difficult for storytellers to provide a rich, cohesive experience as users switch between passive viewing and interactive engagement.

Innovation Solution

A system that modulates virtual reality content modes based on a user's body posture, allowing passive content to be presented while sitting and interactive content to be presented while standing, enabling seamless transitions between the two.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual reality content is designed to be passive (e.g., movies), then the storytelling experience is rich and cohesive, but the user cannot interact with the virtual space

Engineering Contradiction:
Improvecontent mode adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically switches between passive and interactive content modes based on the user's body posture detection. When the user is detected sitting, passive content is presented; when standing, interactive content is presented. This dynamic adaptation allows the system to provide rich storytelling experiences while enabling interaction when needed, resolving the contradiction between content versatility and system complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the operational parameter of content mode based on detected body posture. By monitoring posture parameters (sitting vs. standing) and switching content modes accordingly, the system achieves adaptability between passive and interactive experiences without requiring complex manual controls or increasing overall system complexity.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If virtual reality content is designed to be interactive (e.g., video games), then the user can actively interact with the virtual space, but the storytelling experience becomes fragmented and difficult to follow

Engineering Contradiction:
Improveuser interaction easeVSAvoidnarrative coherence
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system dynamically adjusts the balance between interaction and narrative based on user posture. Passive content mode prioritizes narrative coherence when the user is sitting, while interactive content mode enables ease of operation when the user is standing. This dynamic switching prevents narrative fragmentation while maintaining interaction ease when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Body posture detection serves as an intermediary mechanism that mediates between the user's desire for interaction and the need for narrative coherence. The posture-based control system automatically selects appropriate content modes, eliminating the need for complex manual controls and preventing information loss while maintaining ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Extent of automation

If the system switches between passive and interactive content modes manually, then the user has control over the experience type, but the transitions are not seamless and require user awareness

Engineering Contradiction:
Improvecontent mode switching automationVSAvoidtransition smoothness
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The system performs self-service by automatically detecting user body posture and switching content modes without requiring manual user input. This automation creates seamless transitions based on the user's natural physical state, eliminating the need for users to be consciously aware of mode switching while maintaining ease of operation through intuitive posture-based control.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses real-time feedback from body posture sensors to automatically adjust content modes. This closed-loop feedback mechanism ensures seamless transitions by continuously monitoring user posture and adjusting the content delivery mode accordingly, achieving high automation while maintaining operational ease through natural user behavior.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If the system uses body posture to determine content mode, then transitions between passive and interactive content are seamless, but additional sensors and processing are required

Engineering Contradiction:
Improveintuitive content switchingVSAvoidsensor and processing requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The body posture detection system serves multiple functions: it determines content mode switching, tracks user state for narrative coherence, and provides intuitive control interface. By making the posture detection system multi-functional, the patent achieves intuitive content switching adaptability while minimizing the additional complexity burden, as the same sensing infrastructure supports multiple system requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11782501B2System and method for presenting virtual reality content to a user based on body posture
Publication Date: 2023.10.10 MINDSHOW INC
  • US11782501B2 patent drawing
  • US11782501B2 patent drawing
  • US11782501B2 patent drawing

AI summary

A system and/or method that uses a body posture of a user to determine and modulate a content mode of a virtual reality system. The content mode may define the manner in which virtual reality content is presented to the user and/or the manner in which the user interacts with the virtual reality content. The user's body posture and/or a change in body posture may cause the content mode and/or the virtual reality content to change accordingly. In some implementations, primary content may be presented to the user according to a first content mode in response to the user sitting. Secondary virtual reality content may be presented to the user according to the second content mode in response to the user standing. As such, a user may initiate a change in the virtual reality content and/or the content mode by standing from a sitting posture and/or sitting from a standing posture.