VR Headset Content Repositioning for Immersive Display

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Solution Overview

Problem

In virtual reality environments, additional content such as stock price information or weather updates often interferes with the main content, disrupting the immersive experience by being displayed in foreground areas.

Innovation Solution

Control circuitry repositions additional information to peripheral areas of the visual field based on user gaze movement, ensuring it does not obstruct the main content, and generates it in a portion of the virtual reality environment corresponding to a peripheral area of the user's visual field.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If additional content is displayed on the heads up display, then information availability is improved, but the immersive experience deteriorates due to obstruction of main content

Engineering Contradiction:
Improveinformation availabilityVSAvoidimmersive experience
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent applies dimensionality change by moving additional content from the foreground (2D plane of main content) to the background (peripheral visual field), creating a spatial hierarchy that allows both main content and additional information to coexist without interference. This resolves the contradiction by placing additional content in a different spatial dimension (peripheral area) rather than competing for the same foreground space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent applies local quality by displaying additional content with different visual characteristics in different regions of the visual field. Main content in the foreground area maintains high visual prominence, while additional content in the peripheral area has reduced visual prominence, allowing each region to serve its specific function without interfering with the other.

Inventive Principle:
Principle #3Local quality

2Measurement precision

If additional content is re-positioned to foreground area, then visibility is improved, but interference with main content increases

Engineering Contradiction:
ImprovevisibilityVSAvoidinterference with main content
Core Design Contradiction:
Measurement precisionVSObject-generated harmful factors

Solution Approach 1:

The patent resolves this contradiction by transitioning additional content from the foreground dimension to the background dimension (peripheral area). This spatial repositioning maintains visibility through peripheral vision while eliminating interference with main content in the foreground, as the two occupy different spatial dimensions in the visual field.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent applies inversion by reversing the conventional approach of placing important information in the center/foreground. Instead, additional content is deliberately placed in the peripheral area where it would normally be least visible, but this inversion actually improves the overall system by preventing interference with main content while maintaining accessibility through peripheral vision.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS9851792B2Methods and systems for displaying additional content on a heads up display displaying a virtual reality environment
Publication Date: 2017.12.26 ADEIA GUIDES INC
  • US9851792B2 patent drawing
  • US9851792B2 patent drawing
  • US9851792B2 patent drawing

AI summary

Methods and systems for presenting additional content in virtual reality environments on heads up displays showing main content without interfering with a user's viewing of the main content. Specifically, a movement of a center of gaze of the user is detected. A visual field of the user based on the movement of the center of gaze is determined. If it is determined that the portion of the virtual reality environment in which the additional content is generated for display corresponds to a foreground area of the user's visual field, the additional content is generated for display in a portion of the virtual reality environment corresponding to a peripheral area of the user's visual field.