Virtual Reality Content Selection and Real-World Object Replacement
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing virtual and augmented reality techniques fail to effectively combine real-world and virtual content in a user-specific manner, often obstructing important real-world objects and not adequately accommodating individual needs and preferences.
Innovation Solution
The system allows users to select and combine real-world objects with virtual reality content by identifying and replacing non-selected real-world objects with virtual content, enabling a customizable and immersive user experience through head-mounted displays, using input methods like finger gestures and 3D modeling to create a composite environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual reality content is combined with real world objects in augmented reality, then the user experience becomes more immersive and informative, but the real world objects may be blocked or obstructed from view
Solution Approach 1:
The system applies different treatments to different regions of the field of view. Selected real-world objects are preserved and enhanced with augmented content, while non-selected objects are obscured or replaced with virtual content. This local differentiation allows important objects to remain visible while still providing immersive virtual experiences in other areas.
Solution Approach 2:
The augmented reality system segments the real world environment into selected and non-selected objects. Users can designate specific objects as important through selection mechanisms, and the system processes these segments differently - preserving selected objects while modifying or replacing non-selected ones with virtual content.
2Loss of information
If generic augmented reality content is added to the real world environment, then the user receives additional information, but the content does not account for individual user needs and preferences
Solution Approach 1:
The system incorporates user feedback through object selection mechanisms. Users actively select which real-world objects are important to them, and the system uses this feedback to customize the augmented reality experience. The feedback loop continues as users can modify their selections and the system adapts the content delivery accordingly.
Solution Approach 2:
The augmented reality content delivery is dynamic and adaptable rather than static and generic. The system continuously adjusts which objects receive augmented content based on user selections, allowing the experience to evolve and personalize to individual user needs and preferences in real-time.
3Ease of manufacture
If fixed location augmented content is displayed, then the implementation is simple, but the content may block important real world objects in certain circumstances
Solution Approach 1:
Instead of placing augmented content only in fixed two-dimensional locations that may block views, the system uses spatial awareness and object selection to position content in three-dimensional space around selected objects. This allows content to be displayed in multiple dimensions and positions that avoid blocking important real-world objects while maintaining information delivery.
Data Source
AI summary
Techniques disclosed herein provide a user experience with virtual reality content and user-selected, real world objects. An exemplary technique involves receiving input selecting a subset of the real world objects in a selection view. The subset of the real world objects is selected for inclusion in the user experience. The technique further involves identifying virtual reality content for inclusion in the user experience. The technique provides the user experience by combining a live view of the user's real world environment with the virtual reality content. The real world objects in the live view that are in the subset selected by the user are visible in the user experience. The real world objects in the live view that are not in the subset selected by the user are replaced with virtual reality content.


