VR Control for Safe Walk-Through and Locomotion Switching

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Solution Overview

Problem

Existing virtual reality systems struggle to safely integrate both walk-through and locomotion modes in a single experience space, lacking a seamless transition between the two.

Innovation Solution

A virtual reality control system that includes sensors to detect optical signals, displays for users, and controllers to manage position data, enabling safe conversion between walk-through and locomotion modes by adjusting user distances and display content based on position data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If both walk-through mode and locomotion mode are implemented in one experience space, then the versatility of the virtual reality system is improved, but the safety and user separation is compromised

Engineering Contradiction:
Improvemode compatibilityVSAvoiduser separation safety
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts the play space configuration based on the active mode. When switching from walk-through mode to locomotion mode, the system automatically repositions users to maintain appropriate distances, and when switching back, it restores the original spatial arrangement. This dynamic adaptation allows the same physical space to safely support both modes sequentially.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Before transitioning between modes, the system performs preliminary spatial adjustments. When converting from walk-through to locomotion mode, the system proactively increases the distance between users in advance, ensuring safety before the mode change is fully activated. This prevents potential collisions or discomfort during the transition.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If user distance is increased for locomotion mode safety, then user separation safety is improved, but the immersion and social interaction are reduced

Engineering Contradiction:
Improveuser separation safetyVSAvoidimmersion quality
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The spatial configuration is dynamically adjusted based on the active mode. During locomotion mode, users are positioned farther apart for safety, while during walk-through mode, the system restores closer positioning to enhance immersion and social interaction. This dynamic switching ensures that immersion quality is optimized for each specific mode rather than being constrained by a fixed distance.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If mode conversion is implemented without spatial adjustment, then the ease of operation is improved, but the user safety is compromised

Engineering Contradiction:
Improvemode conversion simplicityVSAvoiduser safety
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system automatically performs spatial adjustments as a preliminary step before mode conversion is finalized. When a user initiates a mode switch, the system proactively repositions users to appropriate distances for the target mode, ensuring safety without requiring manual intervention. This maintains ease of operation while preventing safety issues.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system allows for a safer and more integrated experience by safely transitioning between walk-through and locomotion modes, enhancing user safety and immersion.

Implementation Method 1

a sensor configured to detect an optical signal by emitting light to a target object and receiving light

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS12508501B2Virtual reality control system
Publication Date: 2025.12.30 SKONEC ENTERTAINMENT CO LTD
  • US12508501B2 patent drawing
  • US12508501B2 patent drawing
  • US12508501B2 patent drawing

AI summary

According to embodiments, there is provided a virtual reality control system including: a sensor configured to detect an optical signal by emitting light to a target object and receiving light; a first display configured to output an image to a first user who uses a play space; a second display configured to output an image to a second user who uses the play space; and at least one or more controllers configured to control at least one of the first display and the second display, wherein the controller is configured to: acquire first position data of the first user and second position data of the second user, based on the optical signal; output an image to the first display based on the first position data; control the first display and the second display in a walk-through mode and a locomotion mode.