VR Controller Posture Estimation for Immersive HMD Gaming

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Solution Overview

Problem

Users of VR games with HMDs face inconvenience in holding game controllers due to the inability to visually check the asymmetric shape of the controller, leading to inefficient adjustments.

Innovation Solution

A controller device equipped with a control unit that includes operation receiving means, posture estimating means, and operation information generating means, allowing the device to estimate its posture and generate information representing the contents of user operations, regardless of how the controller is held.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users wear HMD in VR games to improve immersion, then the sense of immersion is improved, but users cannot see their hands and the controller direction

Engineering Contradiction:
Improvesense of immersionVSAvoidability to check controller direction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent creates a virtual copy of the controller and hands in the HMD display that mirrors the real-world controller position and orientation. This virtual representation allows users to see and verify their controller direction without removing the HMD, thus maintaining immersion while solving the visibility problem.

Inventive Principle:
Principle #26Copying

2Duration of action of moving object

If users adjust controller direction in blind manner, then users can continue playing VR games, but the operation efficiency and accuracy deteriorate

Engineering Contradiction:
Improvecontinuous gameplay capabilityVSAvoidcontroller adjustment efficiency
Core Design Contradiction:
Duration of action of moving objectVSProductivity

Solution Approach 1:

The system provides real-time visual feedback by displaying the virtual controller and hand positions in the HMD. This feedback loop allows users to immediately verify their controller orientation and make precise adjustments, dramatically improving adjustment efficiency compared to blind adjustment.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If controller device has asymmetric shape for better ergonomics, then the ergonomic performance is improved, but the ability to visually identify direction when held in blind manner deteriorates

Engineering Contradiction:
Improveergonomic performanceVSAvoidvisual information about controller orientation
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The virtual copy displayed in the HMD preserves all visual information about the asymmetric controller shape and orientation. This allows users to maintain the ergonomic asymmetric design while compensating for the loss of visual feedback through the virtual representation.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250177851A1Controller device, method for controlling controller device, and program
Publication Date: 2025.06.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250177851A1 patent drawing
  • US20250177851A1 patent drawing
  • US20250177851A1 patent drawing

AI summary

Provided is a controller device including a controller main body and a control unit, in which the control unit receives an operation performed by a user on the controller main body, estimates a posture of the controller main body, and generates information representing the contents of the received operation and outputs the information, by using the estimation result.