Virtual Reality Data Customization for Bandwidth Optimization

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Solution Overview

Problem

Current virtual reality media provider systems face challenges in efficiently distributing high-quality virtual reality data to multiple users simultaneously, as they often transmit redundant and irrelevant data, leading to increased bandwidth usage and reduced immersion due to the need to send detailed data for all aspects of a 3D scene, even if only parts are relevant to users.

Innovation Solution

The system customizes virtual reality data by selecting specific surface data frame sequences based on user perspectives and experience parameters, generating tailored datasets that focus on relevant details for each user's viewpoint, reducing unnecessary data transmission and enhancing immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If virtual reality data is transmitted with high detail for all aspects of a 3D scene, then image quality is improved, but bandwidth usage increases and redundant data transmission occurs

Engineering Contradiction:
Improveimage qualityVSAvoidbandwidth usage
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The patent applies local quality by transmitting high-detail data only for regions of the 3D scene that are relevant to the user's current viewpoint, while using lower detail for other regions. The system determines which portions of the scene require high fidelity based on the user's perspective and experience parameters, thereby maintaining image quality where needed while reducing overall bandwidth consumption.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent extracts and transmits only the necessary portions of the 3D scene data that are relevant to the user's current experience, rather than transmitting complete high-detail data for the entire scene. By identifying and separating the relevant data portions based on user perspective and experience parameters, the system reduces redundant transmission while maintaining quality for important elements.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If detailed data is transmitted for all aspects of the 3D scene, then immersion is improved, but data transmission efficiency decreases

Engineering Contradiction:
ImproveimmersionVSAvoiddata transmission efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system maintains immersion by ensuring high-detail data transmission for specific local regions that contribute most to the user's immersive experience, such as areas near the user's viewpoint or containing important interactive elements. Other regions receive lower-detail data, optimizing transmission efficiency while preserving immersion where it matters most.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies partial action by transmitting detailed data for only the necessary portions of the scene rather than the entire scene. The system identifies the minimum required data set that maintains immersion based on user perspective and experience parameters, avoiding excessive data transmission for areas that do not contribute to the current immersive experience.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If complete virtual reality datasets are provided to all users, then experience quality is maintained, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveexperience qualityVSAvoiddata processing requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system reduces data processing requirements by providing high-quality detailed data only for local regions relevant to each user's specific viewpoint and experience parameters. The virtual reality media provider analyzes user perspective and determines which scene portions require high fidelity, thereby maintaining experience quality for critical elements while reducing overall data complexity and processing demands.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent utilizes parameter changes by adjusting data detail levels based on user-specific parameters such as viewpoint, experience type, and device capabilities. The system dynamically modifies the quality and detail of transmitted data according to these parameters, ensuring appropriate experience quality for each user while optimizing data processing requirements through parameter-driven adaptation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10699749B2Methods and systems for customizing virtual reality data
Publication Date: 2020.06.30 VERIZON PATENT & LICENSING INC
  • US10699749B2 patent drawing
  • US10699749B2 patent drawing
  • US10699749B2 patent drawing

AI summary

An exemplary virtual reality system accesses metadata describing a plurality of frame sequences that each include two-dimensional color data frames and depth data frames that depict a different view of a three-dimensional (3D) scene. The virtual reality system identifies a set of experience parameters defining a particular virtual reality experience associated with the 3D scene and that is to be experienced by a user using a media player device. Based on the metadata and the set of experience parameters, the virtual reality system selects frame sequences from the plurality of frame sequences for inclusion in a frame sequence subset that is customized to the particular virtual reality experience and that collectively includes data sufficient to allow the media player device to generate a virtual 3D representation of the 3D scene. The virtual reality system also provides the selected frame sequences of the frame sequence subset to the media player device.