VR Data Transmission Frequency Adjustment for Latency and Collision Control

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Solution Overview

Problem

Wireless virtual reality/alternate reality systems face latency issues due to encoding, decoding, and network transmission processes, which also lead to collisions between device transmissions, causing increased latency and potential system instability.

Innovation Solution

A method and system that capture and transmit data batches between devices, with adjustments made to transmission frequency based on collision determinations, utilizing pose prediction and adaptive frequency adjustment to reduce latency and collisions, thereby optimizing communication in VR systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If data is transmitted frequently between devices, then latency is reduced, but collision probability increases

Engineering Contradiction:
ImprovelatencyVSAvoidcollision probability
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The system dynamically adjusts the transmission frequency of pose data based on real-time collision probability assessments. When collision probability is high, transmission frequency is reduced; when low, frequency is increased. This dynamic adaptation resolves the contradiction by making the transmission strategy flexible rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback mechanism where transmission decisions are based on monitored collision patterns and latency measurements. The controller adjusts transmission frequency in response to feedback about system performance, thereby optimizing the balance between latency reduction and collision avoidance.

Inventive Principle:
Principle #23Feedback

2Speed

If transmission frequency is increased to reduce latency, then system responsiveness improves, but network congestion and collisions worsen

Engineering Contradiction:
Improvesystem responsivenessVSAvoidnetwork congestion
Core Design Contradiction:
SpeedVSObject-generated harmful factors

Solution Approach 1:

The system changes the transmission parameter (frequency) based on system conditions. Instead of using a fixed high frequency that causes congestion, the frequency is adjusted as a variable parameter in response to network conditions and collision patterns, maintaining responsiveness while avoiding congestion.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The transmission frequency transitions from a static parameter to a dynamic one that adapts to network conditions. The system monitors network state and adjusts frequency accordingly, allowing high frequency when network capacity is available and reducing frequency when congestion is detected.

Inventive Principle:
Principle #15Dynamics

3Reliability

If collision detection and avoidance mechanisms are implemented, then system reliability improves, but device complexity increases

Engineering Contradiction:
Improvesystem stabilityVSAvoidcontrol mechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs self-monitoring and self-adjustment regarding transmission frequency. The controller automatically detects collision patterns and adjusts its own transmission behavior without requiring complex external control systems, thereby improving reliability while limiting complexity growth.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

A feedback loop is established where the system monitors its own transmission performance and collision patterns, then automatically adjusts transmission frequency in response. This self-regulating feedback mechanism provides reliable collision avoidance without requiring overly complex external control infrastructure.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12028737B2Method and apparatus for reducing latency and collisions in a virtual reality/alternate reality system
Publication Date: 2024.07.02 ATI TECHNOLOGIES ULC
  • US12028737B2 patent drawing
  • US12028737B2 patent drawing
  • US12028737B2 patent drawing

AI summary

A method and apparatus for reducing latency in a virtual reality system including a plurality of devices comprises capturing and transmitting, by a first device, a first batch of data to a second device. The second device renders and encodes a second data based upon the first batch of data, and transmits the first encoded image to the first device. Based upon a determination of a likelihood of collision between a transmission of a second batch of data from the first device and the transmission of the second data, the first device adjusts a frequency of capturing and transmitting the second batch of data.