VR Dealer Avatar Assignment Using Live Dealers by Player Status

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Solution Overview

Problem

Conventional virtual reality gaming environments lack realistic interactions with virtual persons, as they often rely on artificial intelligence-controlled avatars, failing to provide a truly immersive experience for users.

Innovation Solution

A system that determines a player's status to assign either a live dealer or a software bot to control a dealer avatar in a virtual table game, based on predefined thresholds, enhancing realism through human interaction when appropriate.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If AI-controlled virtual persons are used to populate virtual worlds, then the system can operate automatically and scale efficiently, but the realism and immersive experience for players deteriorates

Engineering Contradiction:
Improveautomation of virtual person controlVSAvoidrealism of virtual person interaction
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The system dynamically switches between AI-controlled and live-dealer-controlled virtual persons based on player status thresholds. High-value players receive live dealers for enhanced realism, while standard players receive AI-controlled persons for efficient automation. This dynamic adaptation resolves the contradiction by making the level of automation flexible rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different quality levels of virtual persons are provided to different player segments. Premium players receive high-quality live dealer interactions, while mass-market players receive adequate AI-controlled interactions. This local differentiation allows the system to maintain high automation overall while providing exceptional realism where needed.

Inventive Principle:
Principle #3Local quality

2Reliability

If live dealers are assigned to all players, then the realism and immersive experience improve, but the operational cost and system complexity increase

Engineering Contradiction:
Improverealism of virtual person interactionVSAvoidcomplexity of dealer assignment system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The dealer assignment system is dynamic rather than static. It continuously monitors player status and automatically adjusts dealer assignments based on predefined thresholds, reducing the need for manual intervention and simplifying operations despite the complexity of managing live dealers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service by automatically evaluating player status and assigning appropriate dealers without human intervention. The automated evaluation and assignment process manages the complexity internally, presenting a simple interface to players while handling the complex logistics behind the scenes.

Inventive Principle:
Principle #25Self-service

3Device complexity

If AI-controlled dealers are used for all players, then the system complexity is reduced, but the player experience and satisfaction deteriorate for high-value players

Engineering Contradiction:
Improvecomplexity of dealer control systemVSAvoidquality of player interaction
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the level of automation based on player value. High-value players receive manual control from live dealers for superior interaction quality, while standard players receive automated AI control for simplified system operation. This dynamic segmentation resolves the contradiction by making quality accessible to those who need it most.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different control qualities are provided locally to different player segments. The system maintains simple AI-controlled operations for the majority of players while providing enhanced live dealer operations to high-value players, ensuring that complexity is concentrated only where it adds the most value.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12475762B2Assignment of live dealers in a virtual reality environment
Publication Date: 2025.11.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US12475762B2 patent drawing
  • US12475762B2 patent drawing
  • US12475762B2 patent drawing

AI summary

A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine readable instructions that, when executed by the processor circuit, cause the processor circuit to initiate a virtual play session of a virtual table game for a player of the virtual table game, the virtual table game comprising a dealer avatar. The instructions further cause the processor circuit to determine whether a player status of the player meets a predetermined threshold. The instructions further cause the processor circuit to, based on the player status meeting the predetermined threshold, associate the dealer avatar with a live dealer to control the dealer avatar. The instructions further cause the processor circuit to, based on the player status failing to meet the predetermined threshold, associate the dealer avatar with a software bot to autonomously control the dealer avatar.