VR Display Segmented Scan Control for Luminance

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Virtual reality (VR) display devices employing organic light emitting display panels face limitations in increasing luminance due to short light emission duration, which affects user immersion and satisfaction, as conventional scan methods restrict the ability to enhance brightness effectively.

Innovation Solution

A driving method that differentiates scan methods between a focus area and a peripheral area, using a global shutter method for the focus area and a rolling shutter method for the peripheral area, allowing for adjustable light emission duration and power supply voltage to improve brightness and reduce user fatigue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a conventional uniform scan method is used, then the device complexity is low, but the luminance of the display screen cannot be increased effectively

Engineering Contradiction:
ImproveluminanceVSAvoidscan method complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The display panel is divided into a first area (center area) and a second area (peripheral area), with different scan methods applied to each region. The first area uses a global shutter method for simultaneous pixel activation, while the second area uses a rolling shutter method for sequential activation, allowing optimized luminance control in each region without requiring complete system redesign

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different scan methods are applied to different regions of the display panel based on their specific requirements. The center area receives the global shutter method to maximize luminance for user focus area, while the peripheral area uses the rolling shutter method to control emission duration, creating locally optimized performance characteristics

Inventive Principle:
Principle #3Local quality

2Illumination intensity

If the light emission duration is increased to raise luminance, then the luminance improves, but the frame rate and resolution cannot be maintained

Engineering Contradiction:
ImproveluminanceVSAvoidframe rate
Core Design Contradiction:
Illumination intensityVSProductivity

Solution Approach 1:

The display panel is segmented into first and second areas with different emission duration requirements. The first area maintains shorter emission duration to preserve frame rate, while the second area uses longer emission duration to compensate for luminance loss, allowing overall luminance improvement without sacrificing frame rate

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The emission duration parameter is changed differently for different regions. By extending the emission duration in the second area while keeping it shorter in the first area, the system achieves higher overall luminance while maintaining acceptable frame rate through strategic parameter optimization

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If the addressing time and horizontal period are shortened to increase resolution, then the resolution improves, but the time margin for charging pixels is reduced

Engineering Contradiction:
ImproveresolutionVSAvoidcharging time
Core Design Contradiction:
Measurement precisionVSDuration of action of moving object

Solution Approach 1:

The display panel is divided into regions where the first area prioritizes resolution with shorter charging time requirements, while the second area compensates for reduced charging time by extending emission duration, allowing high resolution to be achieved without complete charging time reduction

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances display performance by increasing luminance and reducing VR-related dizziness, thereby improving user immersion and satisfaction, while also reducing power consumption by optimizing power supply voltage and emission duration.

Implementation Method 1

An active matrix type organic light emitting display panel including an organic light emitting diode (hereinafter, referred to as 'OLED') which emits light by itself

Methodology Applied
Scientific EffectElectroluminescence: Electroluminescence

Data Source

PatentUS10847097B2Display device
Publication Date: 2020.11.24 LG DISPLAY CO LTD
  • US10847097B2 patent drawing
  • US10847097B2 patent drawing
  • US10847097B2 patent drawing

AI summary

The display device according to the present disclosure may comprise a display panel including data lines and scan lines crossing each other and pixels disposed in a plurality of horizontal lines; a data driving circuit configured to supply data voltages to the data lines; a gate driving circuit configured to supply scan signals for applying the data voltages to the pixels and to supply reset signals for turning off the pixels that are emitting light to the pixels through the scan lines; and a timing controller configured to cause first pixels in a first area to simultaneously emit light and simultaneously stop emitting light, and cause second pixels in a second area different than the first area to sequentially emit light and sequentially stop emitting light by controlling the data driving circuit and the gate driving circuit.