Virtual Reality Dress Form for 3D Fabric Simulation

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Solution Overview

Problem

Conventional computer software struggles to create drawings effectively in virtual reality environments, as Graphical User Interfaces (GUIs) are typically two-dimensional and do not translate well into three-dimensional virtual reality spaces.

Innovation Solution

A computer-implemented method is developed to generate three-dimensional drawings in a virtual reality environment by defining a dress form object and using interactive toolsets to create geometric content, including fabric simulations, with animation data to mimic fabric movement, allowing users to interactively design fashion garments in a three-dimensional space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional two-dimensional Graphical User Interfaces (GUIs) are used in virtual reality environment, then the interface can be familiar to users, but it does not translate well into three-dimensional virtual reality spaces

Engineering Contradiction:
Improveadaptability to virtual reality environmentVSAvoiduser interface compatibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transforms the traditional two-dimensional GUI into a three-dimensional interactive interface that operates within the virtual reality environment. Users can manipulate dress form objects and access toolsets through 3D gestures and spatial interactions, fully leveraging the three-dimensional capabilities of VR while maintaining intuitive operation through natural hand movements and spatial positioning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent replaces conventional mechanical input devices (mouse, keyboard) with motion tracking and gesture recognition systems. The system captures three-dimensional movement data from VR controllers and hand tracking, converting physical gestures into digital commands for manipulating dress form objects, applying fabrics, and accessing toolsets without requiring traditional 2D interface elements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If three-dimensional geometric content is generated on dress form object, then immersive fashion design experience is achieved, but system complexity increases

Engineering Contradiction:
Improvefashion design capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the fashion design system into modular toolsets, each handling specific functions such as fabric selection, pattern application, color customization, and garment construction. These toolsets can be independently activated and manipulated, allowing complex design operations to be broken down into manageable steps while maintaining overall system integration through the central dress form object.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The dress form object serves as a universal platform that can display multiple types of content (different fabrics, patterns, colors) and support various design operations through a single integrated interface. The same 3D spatial interaction mechanisms are used for all design tools, eliminating the need for separate control systems for each function and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If fabric movement simulation is implemented, then realistic garment visualization is achieved, but computational requirements increase

Engineering Contradiction:
Improvefabric simulation accuracyVSAvoidcomputational energy
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent implements fabric movement simulation selectively, applying full physics-based simulation only to portions of the garment that require realistic movement (such as flowing fabrics or weighted materials) while using simplified or static representations for other areas. This allows the system to achieve realistic visualization where needed without uniformly applying computationally intensive simulation across the entire garment.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically adjusts simulation parameters such as fabric weight, drape, and stiffness based on user selection and design context. When realistic movement is required, detailed physics parameters are activated; when performance is prioritized or the fabric type doesn't require complex simulation, simplified parameters are used, thereby reducing computational energy consumption while maintaining visual accuracy.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10509865B2Dress form for three-dimensional drawing inside virtual reality environment
Publication Date: 2019.12.17 GOOGLE LLC
  • US10509865B2 patent drawing
  • US10509865B2 patent drawing
  • US10509865B2 patent drawing

AI summary

Systems and methods are described for producing a representation of a display of a three-dimensional virtual reality environment and defining a dress form object within the virtual reality environment. The virtual reality environment is configured to receive interactive commands from at least one input device coupled to a computing device and associated with a user. Fabric movement simulations are generated by animating the dress form object according to configured animation data and displayed in the virtual reality environment. The display being may be generated in response to receiving a movement pattern indicating movement of the dress form object.