VR Driving Training System with Haptic Feedback

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Solution Overview

Problem

The conventional driving school training methods face challenges such as insufficient time for large numbers of students, varying road and driving rules across countries, and difficulties in adapting to different weather conditions, leading to inadequate practice opportunities and confidence issues for drivers.

Innovation Solution

A virtual learning system comprising a driving unit with a steering wheel, brake pedal, and accelerator pedal, coupled with a head mount device for simulated street views and a haptic generation module providing real-time feedback, along with customization options for different driving conditions and countries, and an analysis module for generating training reports.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If driving schools take on more students to meet increasing demand, then the number of people trained is improved, but the training time per student is reduced

Engineering Contradiction:
Improvenumber of students trainedVSAvoidtraining time per student
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The training process is segmented into two parts: theoretical learning through virtual reality simulations (which can be done independently and simultaneously by multiple students) and practical on-road training (which requires instructor attention). This segmentation allows the system to handle more students without reducing the quality of instruction, as the VR component can be scaled indefinitely while maintaining consistent training standards.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates virtual copies of driving scenarios, roads, and traffic conditions through VR technology. Students can practice in replicated environments that mirror real-world driving conditions, allowing unlimited repetition without consuming additional instructor time. This copying enables parallel training of multiple students simultaneously while maintaining consistent training quality.

Inventive Principle:
Principle #26Copying

2Reliability

If students practice more to gain confidence, then driving skill is improved, but the time required for practice is increased

Engineering Contradiction:
Improvedriving confidenceVSAvoidpractice time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The VR training system enables continuous practice without time loss by allowing students to train anytime, anywhere, and repeatedly without consuming instructor time. The simulated environment provides uninterrupted practice opportunities, eliminating the need to schedule and travel to physical driving schools for each practice session.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system incorporates real-time feedback mechanisms where students receive immediate guidance and correction in the VR environment. This feedback loop allows students to learn from mistakes instantly and correct their driving behavior, reducing the overall time needed to achieve confidence compared to traditional methods where feedback is delayed and requires instructor availability.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If driving schools provide comprehensive training for various conditions, then adaptability is improved, but the training complexity is increased

Engineering Contradiction:
Improvedriving condition coverageVSAvoidtraining system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The VR training platform is designed as a universal system that can simulate multiple driving conditions, road types, and geographic locations within a single integrated environment. One system can teach students to drive in urban areas, rural roads, hilly terrains, and various weather conditions through software configurations rather than requiring separate physical training facilities for each scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes environmental parameters (weather conditions, road gradients, traffic density, lighting conditions) through software control to create diverse training scenarios. By adjusting these parameters programmatically, the system can provide comprehensive adaptability training without increasing physical complexity, as all variations are achieved through digital configuration rather than additional hardware.

Inventive Principle:
Principle #35Parameter changes

4Loss of time

If students learn local road rules quickly, then time efficiency is improved, but the depth of understanding is reduced

Engineering Contradiction:
Improvelearning timeVSAvoidunderstanding depth
Core Design Contradiction:
Loss of timeVSManufacturing precision

Solution Approach 1:

The system provides preliminary training on local road rules and traffic regulations before students engage with practical driving scenarios. Students can study and quiz themselves on specific country or region driving rules in advance, ensuring they have the necessary theoretical knowledge before practicing. This preliminary action allows for faster learning without compromising understanding, as students approach practical training with pre-established knowledge foundations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11257391B2System and a method for virtual learning of driving a vehicle
Publication Date: 2022.02.22 SENTHIL NITHIN S
  • US11257391B2 patent drawing
  • US11257391B2 patent drawing
  • US11257391B2 patent drawing

AI summary

A system for virtual learning of driving a vehicle is provided. The system includes a driving unit with a steering wheel, a brake pedal, and an accelerator pedal, wherein the driving unit is activated upon receiving an activation code from a user via a computing device. A head mount device, communicatively coupled to the driving unit, displays a simulated street view to the user via the computing device, thereby training the user to operate the vehicle. A haptic generation module monitors a plurality of real-time operative parameter values during operation of the vehicle by the user; compares the plurality of current operative parameter values with a plurality of pre-defined threshold parameter values respectively; and generate a haptic feedback alert for the user based on comparison of the current operative parameter values with the plurality of predefined threshold parameter values respectively.