3D VR Environment Matching for Content-Adaptive Immersion

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Solution Overview

Problem

Existing virtual reality technologies lack immersive and interactive environments, with a single virtual environment being used for diverse content, leading to high hardware demands and limited user engagement, and there is a lack of association between content and background environments.

Innovation Solution

A virtual reality device that matches a 3D environment model and data based on user-selected content keywords using a preset rule, integrating with a smart home control system to adjust environmental parameters such as temperature, lighting, and audio, enhancing the immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single virtual environment is used for diverse content, then device complexity is reduced, but adaptability deteriorates

Engineering Contradiction:
Improvevirtual environment managementVSAvoidcontent-environment matching
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies universality by creating a single virtual environment that can serve multiple content types through dynamic configuration. The environment includes configurable elements (lighting, audio, temperature control) that can be adjusted to match different content, allowing one environment to fulfill multiple functions rather than requiring separate environments for each content type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent applies dynamics by making the virtual environment configurable and changeable based on content requirements. The environment parameters (lighting intensity, audio characteristics, temperature) can be dynamically adjusted through a configuration interface to match different content types, transforming a static environment into a dynamic, adaptive system.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If one virtual environment is used to match each piece of content, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvecontent-environment matchingVSAvoidvirtual environment management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of managing multiple separate virtual environments, the patent implements a single universal environment that can be configured to match any content type. This reduces the number of environments from many (one per content piece) to one, while maintaining the ability to adapt to diverse content through configuration parameters.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses configuration data to create virtual representations of different environmental conditions within a single physical environment. Rather than creating multiple physical or fully separate virtual environments, the system copies environmental characteristics through configurable parameters, achieving diversity through data rather than through multiple distinct systems.

Inventive Principle:
Principle #26Copying

3Ease of manufacture

If standard-definition static panoramic pictures are used, then manufacturing precision is reduced, but ease of manufacture is improved

Engineering Contradiction:
Improvevirtual environment creationVSAvoidvisual quality
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent replaces static visual displays (panoramic pictures) with a multi-sensory system that includes audio, lighting, and temperature control. This substitution transforms the system from purely visual to multi-sensory, enhancing the user experience beyond what static images can provide while using the same fundamental virtual environment framework.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of operation

If interactive features are added to virtual environments, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements feedback by allowing users to interact with and configure the virtual environment parameters. Users can adjust lighting, audio, and other environmental settings based on their preferences and the content being viewed, creating a two-way interaction rather than a passive display system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system allows users to self-configure the virtual environment according to their preferences and the content requirements. Rather than requiring complex system management or pre-configured environments for each scenario, users can independently adjust parameters to create the desired experience.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3779647B1Display method and virtual reality device
Publication Date: 2025.11.26 HUAWEI TECH CO LTD
  • EP3779647B1 patent drawingFigure 1A~1B
  • EP3779647B1 patent drawingFigure 1C
  • EP3779647B1 patent drawingFigure 2A

AI summary

Embodiments of this application disclose a display method, to perform matching based on a keyword identified from target content selected by a user and a preset matching rule, to obtain a target 3D environment model and at least one piece of target 3D environment data, to present a corresponding 3D virtual reality environment. The method in the embodiments of this application includes: generating, by a virtual reality device, a selection instruction for target content in response to an operation of a user; identifying, by the virtual reality device, at least one keyword from the target content according to the selection instruction; obtaining, by the virtual reality device, a target 3D environment model and at least one piece of target 3D environment data through matching based on the at least one keyword and a preset matching rule, where the preset matching rule includes a 3D environment model rule and at least one 3D environment data rule; and applying, by the virtual reality device, the at least one piece of target 3D environment data to the target 3D environment model, to present a corresponding 3D virtual reality environment.