Virtual Reality Environment Adaptation via Dynamic Illustration

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Solution Overview

Problem

Current educational systems lack an effective method to dynamically update virtual reality environments based on real-time learner interactions and feedback, limiting personalized learning experiences and comprehensive assessment of knowledge retention.

Innovation Solution

A computing system that integrates an environment sensor module, experience creation module, and human interface module to generate and assess learning experiences within a virtual reality environment, allowing for real-time adaptation and personalized instruction based on learner interactions and feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If educational systems use traditional static learning materials, then system complexity is low, but adaptability to individual learner needs is poor

Engineering Contradiction:
Improveadaptability to individual learner needsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual reality environments that automatically adapt to individual learner needs through real-time sensor data collection and AI-driven content modification. The system transitions from static educational materials to dynamically generated VR scenarios that adjust difficulty, pacing, and content based on measured learner comprehension and engagement levels.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs self-adjusting mechanisms where the VR environment automatically modifies learning content based on sensor feedback without requiring manual educator intervention. The AI engine continuously analyzes learner responses and autonomously updates the virtual environment to optimize learning effectiveness for each individual student.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If real-time learner assessment is implemented, then measurement precision of knowledge retention improves, but device complexity increases

Engineering Contradiction:
Improvemeasurement precision of knowledge retentionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements continuous feedback loops where sensor data from learners (eye tracking, biometric sensors, interaction patterns) is collected in real-time and fed back to the AI engine. This feedback mechanism enables precise measurement of knowledge retention and comprehension levels, allowing the system to adjust content dynamically based on measured learner states.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system replaces traditional mechanical assessment methods (paper tests, manual observation) with sensor-based detection and AI analysis. Optical sensors, biometric detectors, and interaction tracking systems substitute for human educators' assessment capabilities, providing more precise and automated measurement of learner understanding.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If personalized learning paths are created, then adaptability to individual learners improves, but loss of time for content creation increases

Engineering Contradiction:
Improvepersonalized learning pathsVSAvoidtime for content creation
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-generates multiple VR learning scenarios and content variations that can be automatically assembled based on learner needs. Instead of creating personalized content from scratch for each student, the AI engine selects and combines pre-prepared modular VR elements to quickly generate appropriate learning paths, significantly reducing content creation time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses templates and reusable VR content modules that can be copied and adapted for different learners. The AI engine replicates and modifies proven effective learning scenarios, adjusting parameters such as difficulty level and content focus while maintaining the core structure, thereby eliminating the need to create entirely new content for each student.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12165540B2Updating a virtual reality environment based on portrayal evaluation
Publication Date: 2024.12.10 ENDUVO INC
  • US12165540B2 patent drawing
  • US12165540B2 patent drawing
  • US12165540B2 patent drawing

AI summary

A method for generating a virtual reality environment includes detecting an illustrative asset that is common to a first set of assets and a second sets of assets. The method further includes rendering a three-dimensional (3-D) model of the illustrative asset and a 3-D model of the first set of assets using an illustration approach to produce 3-D frames of a first descriptive asset. The method further includes modifying the illustration approach based on an evaluation to produce an updated illustration approach. The method further includes rendering the 3-D model of the illustrative asset and a 3-D model of the second set of assets using the updated illustration approach to produce 3-D frames of a second descriptive asset.