Multi-Resolution VR Environment Rendering for Lower Compute Load

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Solution Overview

Problem

Existing educational systems lack the ability to effectively create and deliver immersive, interactive, and adaptable learning experiences that integrate real-world environments with virtual reality and augmented reality, limiting the engagement and comprehension of learners.

Innovation Solution

A computing system that integrates environment sensors to capture real-world data, combines it with modeled environment information and instructor inputs to generate learning assets, and delivers these through human interfaces for interactive virtual and augmented reality experiences, allowing learners to engage with dynamic environments and assessments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If virtual reality environments are generated with high resolution for immersive learning experiences, then learner engagement and comprehension are improved, but computational resources and processing time are consumed

Engineering Contradiction:
Improvevisual resolutionVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent segments the virtual reality environment into multiple resolution levels (first resolution and second resolution) and dynamically selects which level to render based on the learner's interaction state. This allows the system to provide high resolution only when needed (e.g., during critical learning moments or when the learner is closely observing), while using lower resolution during transitions or less critical phases, thereby reducing overall computational resource consumption while maintaining immersion quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the resolution level of the virtual reality environment based on real-time learner interaction and engagement metrics. When a learner shows high engagement or is focused on specific content, the system transitions to higher resolution rendering. Conversely, during low-engagement periods or when transitioning between scenes, the system uses lower resolution. This dynamic adaptation maintains learning effectiveness while optimizing computational resource usage.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple resolution levels are generated for the same virtual reality environment, then adaptability to different learning needs is improved, but system complexity increases

Engineering Contradiction:
Improveresolution adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual reality environment framework that can serve multiple learning scenarios and learner needs through a single base environment structure. Multiple resolution versions of the same environment are generated once and stored, then these pre-generated versions can be universally applied across different learning modules, assessments, and learner profiles. This multi-functional approach allows the system to adapt to various learning needs without requiring separate environment creation for each scenario, thereby managing complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary generation of multiple resolution versions of the virtual reality environment during the content creation phase, before the actual learning occurs. By pre-rendering and storing environments at different resolution levels, the system avoids the complexity of dynamically generating multiple versions during real-time learning. The learner then simply selects or automatically receives the appropriate pre-generated resolution level based on their needs, significantly reducing the computational and system complexity during the learning experience itself.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260024289A1Generating multiple resolutions of a virtual reality environment
Publication Date: 2026.01.22 ENDUVO INC
  • US20260024289A1 patent drawing
  • US20260024289A1 patent drawing
  • US20260024289A1 patent drawing

AI summary

A method executed by a computing entity includes generating a virtual reality environment utilizing a group of object representations by identifying a set of common illustrative assets and rendering the assets utilizing a first level of resolution to produce a set of common illustrative assets video frames. The method further includes selecting a subset of the set of common illustrative assets video frames to produce a common portion of video frames and rendering another representation of sets of object representations utilizing the first level of resolution to produce remaining portions of the video frames. The method further includes linking the common portion and the remaining portions to produce a first level of resolution of the virtual reality environment. The method further includes generating a second level of resolution of the virtual reality environment based on a priority asset of the set of common illustrative assets.