Virtual Reality Interaction Evaluation System Using Speech and Gaze Analysis

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current systems for virtual reality-based assessments lack the capability to effectively evaluate user interactions and provide personalized feedback in a dynamic and engaging manner, particularly in terms of user engagement and cognitive evaluation within virtual environments.

Innovation Solution

A system and method that utilize a server to launch user experiences in virtual reality, record user interactions, and generate evaluations by analyzing verbal and manipulation interactions, including gaze detection and speech analysis, to provide personalized asset responses and cognitive assessments within a virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If comprehensive user interaction recording and analysis is implemented in virtual reality assessments, then evaluation accuracy and personalization are improved, but system complexity and computational requirements increase

Engineering Contradiction:
Improveevaluation accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments user interactions into distinct categories (verbal interactions, manipulation interactions, gaze detection) and processes each type through specialized analysis modules. This segmentation allows comprehensive evaluation while managing system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server acts as an intermediary between the virtual environment and the evaluation system, centralizing the complex analysis functions. The server receives interaction data, performs comprehensive analysis, and delivers personalized feedback, thereby managing system complexity in a centralized manner while maintaining high evaluation accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple interaction types (verbal, manipulation, gaze) are analyzed simultaneously, then user engagement evaluation is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveuser engagement evaluationVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary classification of interaction types as they occur, preparing them for specialized analysis. By categorizing interactions in advance, the system optimizes processing efficiency while maintaining comprehensive evaluation of user engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously analyzes user interactions in real-time throughout the virtual environment experience, rather than processing all data at once. This continuous analysis maintains reliable engagement evaluation while distributing computational load over time, reducing peak processing requirements.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If personalized feedback is provided based on user attributes and preferences, then user experience customization is improved, but data processing and storage requirements increase

Engineering Contradiction:
Improveexperience customizationVSAvoiddata storage requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system applies local quality by customizing feedback and asset responses based on specific user attributes and preferences rather than applying uniform processing to all users. This targeted approach enhances personalization while optimizing data processing by focusing only on relevant user characteristics for each interaction context.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11068043B2Systems and methods for virtual reality-based grouping evaluation
Publication Date: 2021.07.20 PEARSON EDUCATION INC
  • US11068043B2 patent drawing
  • US11068043B2 patent drawing
  • US11068043B2 patent drawing

AI summary

Systems and methods for virtual reality interaction evaluation are disclosed herein. The system can include a memory including: an interaction sub-database containing information relating to user interactions with at least one virtual asset in a virtual environment, and a content library database containing a plurality of virtual assets and information relating to those virtual assets. The system can include at least one server that can determine user engagement with at least one of the plurality of virtual assets, receive data indicative of an interaction with at least one of the plurality of virtual assets, and determine an interaction type of the interaction associated with the received data. The server can perform a speech capture and analysis process, perform a manipulation process, generate an evaluation of the user interactions with the at least one of the plurality of virtual assets, and deliver the generated evaluation.