VR Event Integration Using Scaled AR Actors for Immersion

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Solution Overview

Problem

Existing virtual reality systems fail to seamlessly integrate real environment events with virtual environments, lacking effective methods to analyze and merge real-world actors and their scaled augmented reality into the virtual environment without disrupting user immersion.

Innovation Solution

A method and system that identifies real environment objects and events, determines relevant parameters, and aligns and merges augmented reality (AR) into suitable parts of the virtual reality (VR) environment while maintaining context, using a VR module with sensors and AI-driven modules to analyze and integrate real-world events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If augmented reality is added to the real environment to provide interactive experience, then user engagement is improved, but the separation between real and virtual environments increases which decreases user immersion level

Engineering Contradiction:
Improveuser engagementVSAvoiduser immersion level
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent merges augmented reality elements with the virtual reality environment by overlaying real-world event information onto the virtual environment display. This integration allows users to access real-world context while remaining immersed in the virtual environment, resolving the contradiction between engagement and immersion by combining both experiences rather than separating them.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses an intermediary layer that presents real-world event information through visual indicators within the virtual environment. This intermediary approach allows users to perceive real-world context without breaking the virtual reality immersion, as the information is mediated through the VR display rather than directly showing the real world.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If mixed reality system combines real and virtual environments to provide seamless interaction, then user experience is improved, but the complexity of managing both environments simultaneously increases

Engineering Contradiction:
Improveuser experienceVSAvoidmanagement complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the management of real and virtual environments by focusing only on specific real-world events and objects that are relevant to the virtual environment. Rather than managing all real-world elements, the system selectively identifies and integrates only those events that enhance the virtual experience, reducing management complexity while maintaining seamless user experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies local quality by integrating real-world information only in specific locations and contexts within the virtual environment where it adds value. Real-world event indicators are placed at relevant positions in the virtual scene, and the level of integration is adjusted based on the importance and relevance of each event, avoiding the complexity of uniformly managing all environmental elements.

Inventive Principle:
Principle #3Local quality

3Reliability

If real environment events are integrated into virtual reality environment to prevent user distraction, then user immersion is maintained, but the complexity of analyzing and merging events and actors increases

Engineering Contradiction:
Improveuser immersionVSAvoidevent analysis and merging complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts only the essential information from real-world events and actors, such as event type, location, and key characteristics, while omitting unnecessary detailed information. This extraction process simplifies the data that needs to be merged into the virtual environment, maintaining user immersion while reducing the complexity of event analysis and integration.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system transforms real-world event parameters into virtual environment-compatible formats by adjusting scale, position, and visual representation parameters. Real-world objects and events are represented in the virtual environment at appropriate scales and positions relative to the user's virtual viewpoint, simplifying the merging process while maintaining immersion by preserving spatial relationships.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12518492B2Method and system for handling events of a real environment in a virtual reality environment
Publication Date: 2026.01.06 SAMSUNG ELECTRONICS CO LTD
  • US12518492B2 patent drawing
  • US12518492B2 patent drawing
  • US12518492B2 patent drawing

AI summary

A method for handling an event of a real environment in a virtual reality (VR) environment, includes: identifying an object, a user, and an event occurring in the real environment around a primary user wearing a VR module implemented by at least one hardware processor; determining a first set of parameters of the identified object and the user, and a second set of parameters of the event and an actor in the event, wherein the actor performs the event and is the user; analyzing the VR environment to determine a suitable part in the VR environment; creating an augmented reality (AR) of the actor; scaling, based on the first set of parameters and the second set of parameters, the AR; aligning the AR in relation to the real environment; and merging the aligned AR into the suitable part of the VR environment while maintaining a context of the VR environment.