VR Exercise Device Actuator Synchronization

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Solution Overview

Problem

Current virtual reality exercise systems fail to provide immersive and interactive physical exercises that effectively synchronize resistance forces with visual and audio feedback, limiting user engagement and physical workout effectiveness.

Innovation Solution

A virtual reality exercise device incorporating actuators coupled with a computer processor and control circuit, along with a virtual reality display, to provide synchronized resistance forces and immersive experiences through interactive software algorithms, allowing for variable and three-dimensional physical activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual reality exercise systems use basic resistance mechanisms without synchronization, then device complexity is reduced, but user engagement and workout effectiveness deteriorate due to lack of immersive experience

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple subsystems (actuators, virtual reality display, audio output, control circuits) into an integrated system where all components work together to provide synchronized resistance forces and immersive feedback, resolving the contradiction by merging functions rather than operating them separately

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements closed-loop feedback where the processor receives input from sensors, processes the data through software algorithms, and adjusts actuator resistance forces in real-time based on user performance and virtual environment requirements, enhancing adaptability through intelligent control

Inventive Principle:
Principle #23Feedback

2Productivity

If the system synchronizes resistance forces with visual and audio feedback, then workout effectiveness is improved, but device complexity increases due to coordination requirements

Engineering Contradiction:
Improveworkout effectivenessVSAvoidcoordination complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The central processor serves multiple functions simultaneously: it controls actuator resistance forces, manages virtual reality display output, coordinates audio feedback, and processes sensor data, reducing overall system complexity by using a single coordinating component rather than multiple specialized controllers

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts resistance forces in real-time based on user movement, workout intensity, and virtual environment demands, allowing the resistance level and synchronization parameters to change continuously rather than remaining fixed, thereby improving workout effectiveness

Inventive Principle:
Principle #15Dynamics

3Force

If actuators provide variable resistance forces, then physical exercise effectiveness is enhanced, but device complexity increases due to control circuit requirements

Engineering Contradiction:
Improveresistance forceVSAvoidcontrol circuit complexity
Core Design Contradiction:
ForceVSDevice complexity

Solution Approach 1:

The control circuit acts as an intermediary between the processor and actuators, translating high-level control signals into precise actuator commands while managing the complexity of force modulation, thereby simplifying the overall control architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system varies resistance force parameters (magnitude, direction, timing) based on software algorithms that process workout requirements and user performance data, allowing flexible force control without requiring complex mechanical resistance mechanisms

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system delivers immersive and interactive physical exercises that enhance user engagement and workout effectiveness by synchronizing resistance forces with visual and audio feedback, providing a more realistic and engaging experience.

Implementation Method 1

at least one actuator 2; at least one of a handle 3, a foot stirrup 3, a step 3, and a limb 9 strap 3, where the at least one actuator 2 is coupled to the at least one of a handle 3, a foot stirrup 3, a step 3, and a limb 9 strap 3, where the actuator 2 is designed to provide resistance force to at least one motion carried out by the user 8

Methodology Applied
Scientific EffectElectromagnetic actuation: Electromagnetic Induction

Data Source

PatentUS9940847B1Virtual reality exercise device
Publication Date: 2018.04.10 ZAVOYSKIKH ANTON
  • US9940847B1 patent drawing
  • US9940847B1 patent drawing
  • US9940847B1 patent drawing

AI summary

A virtual reality exercise device including : at least one actuator; at least one of a handle, a foot stirrup, a step, and a limb strap, where the at least one actuator is coupled to the at least one of a handle, a foot stirrup, a step, and a limb strap, where the actuator is designed to provide resistance force to at least one motion carried out by the user; a computer processor; computer readable non-transitory medium coupled in communication with the computer processor; an actuator control circuit coupled in communication to the computer processor and adapted to receive signals from the computer processor and output the signals to control the at least one actuator; a software algorithm stored on the computer readable non-transitory medium, where the computer processor executes the software algorithm, where the computer processor outputs a signal that is at least partially used by the actuator control circuit to control the at least one actuator; a virtual reality display coupled in communication to the processor, wherein the virtual reality display is adapted to create a visual display for the user, wherein the communication between the processor and the virtual reality display is adapted to synchronize the force output of the at least one actuator and the virtual reality display. The virtual reality exercise device is preferably designed to provide variable, interactive, and immersive exercises that include force the follows along with either real world physical activities, or fantasy activities, while at the same time providing physical exercise for the user. There may, however, be any suitable use for the virtual reality exercise device.