VR Experience Recording and Playback for Realistic Shared Immersion

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Solution Overview

Problem

Existing virtual reality systems, such as head-mounted displays, limit user experiences to pre-designed environments and lack the ability to record and share realistic, immersive experiences with others, and image and sound playback from a third-party viewpoint is not realistic.

Innovation Solution

A virtual reality recorder captures surrounding environment images and user responses, generating experience content that includes unique user information, which is processed by a data processing device to classify categories and add relevant 3D images, and can be corrected based on user options, then shared through a VR player, with the option to be sold or transformed into NFTs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a head mounted display (HMD) is used to provide a virtual environment, then users can experience a virtual environment, but the environment is limited to pre-designed content and cannot record or share real user experiences

Engineering Contradiction:
Improveenvironment varietyVSAvoidsystem functionality
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple functions into a unified VR experience sharing system: recording (camera, microphone), processing (data processing device with AI algorithms), and playback (VR player) are merged into a single integrated system that enables users to record, process, and share their real-world experiences as virtual content

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system provides multi-functionality by enabling users to not only view virtual environments but also record their real experiences, automatically process and enhance the content through AI algorithms, and share it with others through the VR player, making the system universally applicable for both content consumption and creation

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If recorded images and sounds are played back using conventional devices, then users can view recordings, but it is impossible to realistically play them from the third-party viewpoint in the recorded image

Engineering Contradiction:
Improveplayback realismVSAvoidviewing convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system creates a virtual copy of the real-world experience by capturing images and sounds through the VR recorder, processing them to generate corresponding virtual environment data, and playing back the experience through the VR player, which replicates the original real-world perspective and audio in a virtual setting

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from two-dimensional conventional screen playback to three-dimensional immersive VR experience, allowing users to view the recorded content from the original third-party perspective in a spatially accurate virtual environment, enhancing realism through dimensional transformation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12494024B2Experience sharing system and method thereof
Publication Date: 2025.12.09 HYUNDAI MOTOR CO LTD
  • US12494024B2 patent drawing
  • US12494024B2 patent drawing
  • US12494024B2 patent drawing

AI summary

An experience sharing system for sharing an experience with others using VR and a method thereof includes a VR recorder that records a surrounding environment image, a user response image, and a surrounding sound of a first user to generate experience content, a VR player that plays and provides the experience content to a second user, and a data processing device connected to the VR recorder and the VR player over a communication network. The data processing device pre-analyzes the experience content received from the VR recorder to classify a category, adds an image matched with the classified category to the experience content, stores the experience content to which the image is added in a DB, and accesses the experience content from the DB depending on a request of the VR player and transmits the accessed experience content to the VR player.