VR Eye-Tracking Assessment for Near-Far Focusing Ability

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Solution Overview

Problem

Existing methods for diagnosing and treating ocular conditions, such as eye misalignment and visual processing disorders, are inadequate in terms of precision, engagement, and user-friendliness, particularly in virtual reality (VR) environments.

Innovation Solution

A VR system integrated with high-resolution headsets and precision eye-tracking technology, employing gamified tasks and real-time data analysis to assess and train ocular functions, including near-far focusing ability, ocular muscle strength, vision testing, and environmental impact on vision, using advanced algorithms to provide detailed reports and personalized recommendations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional eye examination methods are used, then the diagnostic process is simple and equipment requirements are low, but the precision and accuracy of ocular condition detection is insufficient

Engineering Contradiction:
Improveocular condition detection precisionVSAvoidexamination system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The VR headset integrates multiple functions including eye-tracking technology, high-resolution display, and motion tracking systems into a single device, enabling comprehensive ocular assessment through gamified tasks while maintaining user engagement

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical eye examination equipment with a VR-based digital system that uses eye-tracking sensors and software algorithms to measure ocular functions, achieving higher precision through computational methods

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If traditional vision testing methods are used, then the testing process is quick and easy to administer, but the engagement and motivation of patients during assessment is low

Engineering Contradiction:
Improveassessment administration easeVSAvoidassessment efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The VR system dynamically adjusts the difficulty and content of gamified tasks based on real-time eye-tracking data and user performance, maintaining optimal engagement while efficiently assessing various ocular functions through adaptive testing protocols

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If comprehensive ocular assessment is conducted using traditional methods, then detailed diagnostic information can be obtained, but the user-friendliness and comfort of the examination process deteriorates

Engineering Contradiction:
Improveocular function assessment precisionVSAvoidexamination process user-friendliness
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The VR system creates a virtual copy of the examination environment where comprehensive ocular assessments are conducted through immersive gamified tasks, eliminating the need for physical contact or uncomfortable positioning while maintaining diagnostic accuracy

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Offers a precise, engaging, and non-invasive method for assessing and training ocular functions, providing comprehensive insights and actionable recommendations for improving ocular health and ergonomics, surpassing traditional testing techniques.

Implementation Method 1

Eye-tracking technology allows systems to detect and respond to where the user is looking

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS20260076547A1Systems and methods for assessing rapid focusing ability through gamified tasks
Publication Date: 2026.03.19 ZENNI OPTICAL
  • US20260076547A1 patent drawing
  • US20260076547A1 patent drawing
  • US20260076547A1 patent drawing

AI summary

A user's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she focuses on various objects displayed in different positions in the virtual environments. Optionally, advanced algorithms in the computing device can dynamically alter the positions of the objects and analyze a degree to which the user focuses on the objects and transitions between near and far focusing to evaluate the user's focusing ability. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the user's ocular health, as compared to traditional ocular evaluation methods.