VR Falling Simulator With Rotating Plate and Height-Triggered Video

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Solution Overview

Problem

Existing training devices that combine exercise instruments and VR headsets lack the ability to provide a sense of fear and challenge, and the bodily sensations of actual bungee jumping or roller coasters are insufficiently replicated.

Innovation Solution

A virtual experience device that includes a rotatable flat plate with a VR headset, where the user is fixed in a prone position, and a sensor detects a predetermined height to switch from a stop video to a falling video, creating a strong immersive feeling through synchronized rotation and visual input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If only an exercise instrument is used, then health promotion is achieved, but the device lacks game property and user engagement

Engineering Contradiction:
Improvegame propertyVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines an exercise instrument (rotatable flat plate) with a VR headset and video software to create a unified virtual experience system. This merging adds game property and immersive experience without requiring entirely separate systems, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The flat plate instrument serves multiple functions: it provides physical exercise through rotation and simultaneously enables virtual reality experiences by synchronizing with video content. This multi-functionality adds game property while utilizing existing hardware, avoiding excessive complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Object-affected harmful factors

If a VR headset and hand switch are used for bungee jump video software, then virtual experience is provided, but sense of fear and challenge are insufficient because the body does not move

Engineering Contradiction:
Improvesense of fearVSAvoidbody movement
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent merges physical body movement (flat plate rotation) with virtual visual experience (VR headset video) to create a synchronized experience. This combination generates genuine sense of fear and challenge by involving both physical sensation and visual immersion, unlike static hand-switch-only systems.

Inventive Principle:
Principle #5Merging (Combining)

3Object-affected harmful factors

If a VR headset and hand switch are used for bungee jump video software, then virtual experience is provided, but sense of satisfaction is insufficient compared to actual bungee jump in terms of bodily sensation

Engineering Contradiction:
Improvebodily sensationVSAvoidexperience authenticity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent introduces dynamic body movement through flat plate rotation that physically tilts and moves the user's body during the virtual bungee jump experience. This dynamic physical sensation, synchronized with the virtual video, creates authentic bodily sensations comparable to actual bungee jumping, resolving the limitation of static VR experiences.

Inventive Principle:
Principle #15Dynamics

4Object-affected harmful factors

If the flat plate rotates from first state to inverted state, then feeling of falling is experienced, but precise detection of falling state requires accurate sensor measurement

Engineering Contradiction:
Improvefeeling of fallingVSAvoidheight detection
Core Design Contradiction:
Object-affected harmful factorsVSMeasurement precision

Solution Approach 1:

The patent uses a sensor to detect the flat plate's rotational state and height position, providing feedback information to the video software. This feedback enables precise detection of the falling state, allowing the system to accurately determine when the user has reached the inverted position and synchronize the video content accordingly, resolving the measurement precision challenge.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a virtual experience with a strong sense of falling, replicating the bodily sensations of bungee jumping or roller coasters, using a simple structure and sensory illusions.

Implementation Method 1

a sensor that detects a second state of when the instrument rotates from the first state and a height from a floor surface on which the instrument is installed becomes equal to or less than a predetermined height

Methodology Applied
Scientific EffectPosition detection:

Data Source

PatentUS12496517B2Virtual experience device enabling experiencing feeling of falling
Publication Date: 2025.12.16 LOGILICITY CO LTD
  • US12496517B2 patent drawing
  • US12496517B2 patent drawing
  • US12496517B2 patent drawing

AI summary

A virtual experience device that enables experiencing a feeling of falling includes an instrument in which a rotation support portion that rotatably supports a flat plate is formed, and a VR headset including, in the inside, at least a height sensor and a display that performs display on a virtual space. The VR headset includes the sensor that detects a second state of when a height from a floor surface on which the instrument is installed is equal to or less than a predetermined height. Further, the virtual experience device includes video software including a stop video and a falling video switched from the stop video when the second state is established.