Full-Body VR Tracking With LiDAR, IMU, and Joint Angle Sensing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing VR systems primarily offer single-player experiences and lack full-body tracking, limiting the immersive interaction capabilities in virtual environments.

Innovation Solution

A VR interaction method utilizing a posture tracking device with motion detection units, laser radar, and IMU components to collect and map full-body posture information, enabling accurate 6DOF tracking and interaction in virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If head and hand tracking are used in VR systems, then basic interaction capability is achieved, but full-body tracking and immersive interaction are not achieved

Engineering Contradiction:
Improvefull-body tracking capabilityVSAvoidtracking system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The tracking system is segmented into multiple independent components: IMU components for head tracking, laser radar for position detection, and motion detection units distributed across the body for joint angle detection. Each component handles a specific tracking task, allowing the system to achieve full-body tracking while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from traditional 3DOF (three degrees of freedom) head tracking to 6DOF (six degrees of freedom) full-body tracking by adding spatial position detection through laser radar and expanding body pose detection to include multiple joints. This dimensional expansion enables comprehensive full-body tracking capability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If single-player mode is used in VR systems, then system simplicity is maintained, but virtual reality experience is not maximized

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The VR system is designed with universal interaction capabilities that support both single-player and multi-user modes. The full-body tracking system and virtual environment mapping mechanisms can function independently for single-player experiences or coordinate multiple users' data for social interactions, allowing the same hardware and software architecture to serve multiple purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If traditional tracking methods are used, then basic VR functionality is achieved, but interaction accuracy and realism are limited

Engineering Contradiction:
Improveposture detection accuracyVSAvoiddetection system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system merges multiple detection technologies into a unified tracking framework: IMU data for orientation, laser radar for spatial position, and motion detection units for joint angles. By combining these complementary sensing modalities and fusing their data through coordinate transformation and integration algorithms, the system achieves high-precision full-body posture detection that exceeds the capability of any single sensing method.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances VR experiences by allowing multi-user interactions and immersive full-body tracking, improving the accuracy and realism of virtual object interactions.

Implementation Method 1

collecting first position information of the user's head in the real environment by using a laser radar component

Methodology Applied
Scientific EffectLIDAR: LIDAR

Implementation Method 2

collecting head posture information of the user's head in the real environment by using an inertial measurement unit component

Methodology Applied
Scientific EffectGravitation: Gravitation

Implementation Method 3

the motion detection unit includes: a skin tension strain gauge and an electromyographic signal electrode configured to calculate the joint motion angle

Methodology Applied
Scientific EffectElectromyographic signal:

Data Source

PatentUS20260034435A1Virtual reality interaction method and apparatus, system, storage medium, and electronic device
Publication Date: 2026.02.05 BEIJING BOE DISPLAY TECH CO LTD
  • US20260034435A1 patent drawing
  • US20260034435A1 patent drawing
  • US20260034435A1 patent drawing

AI summary

A virtual reality interaction method includes: collecting body posture information of a user in a real environment by using a posture tracking device, where the posture tracking device includes a motion detection unit provided corresponding to a position of a target skeletal muscle, and the motion detection unit is configured to determine a joint motion angle of a corresponding joint; collecting first position information of the user's head in the real environment by using a laser radar component, and collecting head posture information of the user's head in the real environment by using an inertial measurement unit component; and configuring the body posture information, the head position information, and the head posture information as full-body posture information of the user, and mapping a virtual object corresponding to the user in a virtual reality environment according to full-body posture information.