VR Education System with Gaze Monitoring and Instructor Evaluation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional VR technology in industrial settings limits active participation of multiple trainees and fails to provide a realistic virtual education environment, lacking in dynamic scenario reflection and effective management of large groups.

Innovation Solution

A VR education system that analyzes trainee gaze to enhance concentration, evaluates instructors based on teaching plan adherence, and provides interactive virtual training for assembling, disassembling, and replacing parts using a teaching plan storage unit, instructor evaluation unit, lecture providing unit, and lecture monitoring unit.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional VR technology is used for industrial training, then users can experience VR content of predetermined scenarios, but it fails to reflect various situations and characteristics and cannot effectively manage large numbers of trainees

Engineering Contradiction:
ImproveAbility to reflect various situations and characteristicsVSAvoidSystem complexity for managing multiple trainees
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the virtual environment and lecture content based on real-time gaze analysis of multiple trainees. The lecture monitoring unit continuously tracks gaze concentrations and modifies the virtual lecture scenario accordingly, enabling the system to adapt to various trainee needs and situations rather than following a fixed predetermined scenario.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The VR education system serves multiple functions simultaneously: it provides virtual reality lectures, performs real-time gaze analysis on multiple trainees, monitors lecture effectiveness, and dynamically adjusts content. This multi-functional approach allows one system to handle various training situations and manage large numbers of trainees effectively.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If VR technology provides predetermined VR content, then implementation is simple, but it cannot induce active participation of trainees

Engineering Contradiction:
ImproveEase of implementing VR contentVSAvoidTrainee engagement and active participation
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system implements continuous feedback loops by monitoring trainee gaze concentrations in real-time and using this information to adjust the lecture content and virtual environment. The lecture monitoring unit provides feedback on trainee attention levels, enabling dynamic modifications that actively engage trainees rather than presenting static predetermined content.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-establishes multiple virtual scenarios and lecture content variations that can be dynamically selected based on real-time trainee behavior. By preparing these alternative content paths in advance, the system can quickly switch to engage trainees without complex real-time generation, maintaining ease of operation while improving participation.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the system monitors lectures in progress to detect events, then lecture quality can be maintained, but system complexity increases

Engineering Contradiction:
ImproveLecture quality and teaching plan adherenceVSAvoidComplexity of lecture monitoring system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The lecture monitoring unit operates autonomously to detect events and maintain lecture quality without requiring external intervention. The system automatically analyzes gaze data, identifies concentration issues, and triggers appropriate responses, enabling self-service quality maintenance that reduces the need for additional complex monitoring infrastructure.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11587451B2VR education system
Publication Date: 2023.02.21 SEO JOUNG HO
  • US11587451B2 patent drawing
  • US11587451B2 patent drawing
  • US11587451B2 patent drawing

AI summary

A VR education system includes a teaching plan storage unit that stores the teaching plan for each lecture including lecture information and at least one keyword and key image, an instructor evaluation unit that converts the instructor's voice data, input through the voice module of the instructor's terminal, into text data by speech-to-text processing and compares the converted data with the teaching plan data stored in the teaching plan storage unit, an instructor recommendation unit that generates an instructor list in the order of matching rate, from highest to lowest, based on the matching rates calculated by the instructor evaluation unit, a lecture providing unit that provides the lecture of an instructor, selected from the instructor list from a trainee terminal, to the trainee terminal, and a lecture monitoring unit that monitors lectures in progress to detect any event that may occur during the lecture.