VR Scene Cut Management via Gaze Detection
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Solution Overview
Problem
In virtual reality (VR) environments, creating smooth transitions between scenes is challenging, as existing technologies often cause user disorientation, physical imbalance, and increased stress due to abrupt scene changes, making it difficult for VR directors to combine varied video content into a realistic and immersive experience.
Innovation Solution
A system and method for configuring interaction zones in VR environments, using gaze direction detection to automatically select and trigger scene cuts, generate content, and modify scenes based on user settings and timers, ensuring natural and smooth transitions by dividing content into interactive and passive zones and employing tools like scene manipulation, camera angle selection, and timelines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If traditional scene cuts are used in VR environments, then scene transitions can be implemented, but user disorientation and physical imbalance occur due to abrupt changes
Solution Approach 1:
The patent applies dynamics by making scene transitions adaptive rather than static. The system dynamically adjusts transition parameters based on user gaze direction, movement state, and environmental context. This allows the transition speed and style to change in real-time, slowing down transitions when the user is stationary and looking at the transition area, and speeding up or skipping transitions when the user is moving or looking elsewhere, thereby reducing disorientation while maintaining narrative flow
Solution Approach 2:
The system implements feedback mechanisms by continuously monitoring user gaze direction, head movement, and positional data to determine the appropriate scene transition behavior. This feedback loop allows the system to respond to user state in real-time, adjusting transition parameters to match user attention and movement patterns, which prevents abrupt changes from causing disorientation while still achieving scene changes when appropriate
2Adaptability or versatility
If multiple scenes are combined into varied video content, then VR directors can create realistic experiences, but it becomes difficult to manage smooth transitions between scenes
Solution Approach 1:
The patent applies segmentation by dividing the VR environment into distinct interaction zones with specific transition properties. Each zone can have its own transition rules, allowing directors to manage complex multi-scene content by breaking it down into manageable segments. This segmentation approach allows varied video content to be organized into discrete zones with controlled transition behaviors, reducing the overall complexity of managing scene transitions while maintaining scene variety
Solution Approach 2:
The system implements universality by creating a multi-functional transition management framework that handles multiple scene transition types (cut, fade, dissolve, morph) through a unified gaze-based interface. This universal approach allows directors to manage diverse scene transitions using the same underlying mechanism - detecting user gaze and automatically selecting appropriate transition types and timing, thereby reducing complexity while supporting scene variety
3Ease of operation
If automatic scene selection based on gaze direction is implemented, then smooth transitions can be achieved, but the system complexity increases
Solution Approach 1:
The patent applies self-service by enabling the VR system to automatically manage scene transitions without requiring manual director intervention during playback. The system monitors user gaze direction and automatically selects and executes appropriate scene transitions based on pre-configured rules and zones. This self-service capability achieves smooth transitions by responding autonomously to user attention, reducing the operational complexity for directors while maintaining transition quality
Data Source
AI summary
A computer-implemented method is described for configuring interaction zones for a virtual reality environment. The method may include defining a plurality of scenes, each scene including a plurality of selectable scene cuts and defining a first interaction zone and a second interaction zone. The method may also include automatically selecting a first scene cut to display the first scene, in response to detecting that a gaze direction, associated with a user accessing the virtual reality environment, is directed toward the first interaction zone. The method may also include automatically selecting a second scene cut to display the second scene, in response to detecting that the gaze direction, associated with the user accessing the virtual reality environment, is directed toward the second interaction zone. The first or second scenes may be triggered for display in a head mounted display device.


