VR Gesture Authentication via Intermediary Server

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Solution Overview

Problem

Current virtual reality systems lack a secure and universally understood mechanism for agreement, initiation, and conclusion of transactions between parties, particularly in electronic commerce, due to limitations in authentication and confirmation methods.

Innovation Solution

A virtual/augmented reality environment management server is configured to manage avatars in virtual or augmented reality environments, detect predetermined gesture sequences, and trigger actions through an authentication/transaction management server, providing visual, audio, or haptic confirmations for transaction completion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional authentication methods are used in virtual reality systems, then system complexity is reduced, but security and reliability of transactions deteriorate

Engineering Contradiction:
Improvetransaction securityVSAvoidauthentication system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an authentication/transaction management server as an intermediary between users and the virtual reality environment. This server handles complex authentication protocols, gesture sequence verification, and transaction management, thereby improving transaction security without requiring the VR system itself to become more complex. The intermediary absorbs the complexity of secure authentication while maintaining a clean VR user interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If gesture recognition is implemented for transaction confirmation, then user experience is enhanced, but difficulty of detecting and measuring gestures increases

Engineering Contradiction:
Improvetransaction confirmation easeVSAvoidgesture detection difficulty
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms where the authentication server communicates gesture sequence recognition status back to the VR environment. Visual, audio, or haptic feedback confirms to users when their gestures are detected and processed, making the interaction intuitive despite the underlying complexity of gesture detection and measurement.

Inventive Principle:
Principle #23Feedback

3Reliability

If multiple confirmation methods (visual, audio, haptic) are provided, then reliability of transaction completion is improved, but device complexity increases

Engineering Contradiction:
Improvetransaction confirmation reliabilityVSAvoidfeedback system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The authentication server is designed to provide multiple types of confirmation (visual, audio, haptic) through a single unified interface. This multi-functional approach allows the system to adapt different confirmation methods based on user needs and device capabilities without requiring separate complex systems for each feedback type, thereby improving reliability while managing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11204648B2Handshake to establish agreement between two parties in virtual reality
Publication Date: 2021.12.21 MASTERCARD INT INC
  • US11204648B2 patent drawing
  • US11204648B2 patent drawing
  • US11204648B2 patent drawing

AI summary

With a virtual/augmented reality environment management server, first and second computer display devices associated with first and second remote client computing devices are caused to each display first and second avatars in at least one of a virtual reality environment and an augmented reality environment. The avatars represent first and second human users of the remote client computing devices. At the virtual/augmented reality environment management server, data is obtained indicating that a predetermined gesture sequence has occurred between the avatars; in reliance on the data, the virtual/augmented reality environment management server causes an authentication/transaction management server to take at least one action outside the at least one of a virtual reality environment and an augmented reality environment; and causes a confirmation at the first and second remote client computing devices, that the action taken in reliance on the data indicating that the predetermined gesture sequence has occurred.