VR Gesture-Based Contextual Game Data Display Without UI Clutter
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Solution Overview
Problem
Existing methods for viewing contextual game data in virtual reality environments are inconvenient, often requiring players to interact with game objects or overlaying data on the user interface, which can cause inconvenience, loss of valuable interface real estate, and nausea.
Innovation Solution
A system and method that allows players to view contextual game data by performing predefined hand gestures, such as raising a virtual hand to the browline, to render additional information without obstructing the view or using interface real estate, utilizing a processor to detect and render relevant data based on hand movements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player picks a physical map game object to view contextual game data, then the player can access game data, but the operation becomes inconvenient and requires additional game object creation time
Solution Approach 1:
The patent extracts the game data display function from physical game objects (maps) and implements it directly through the user interface. When the player performs a hand gesture, contextual game data is extracted and displayed on the UI without requiring the player to interact with or create physical map objects in the game world.
Solution Approach 2:
The patent replaces the mechanical interaction of picking and manipulating physical game objects with a gesture-based control system. The hand gesture detection system substitutes for the mechanical action of picking up and unrolling a map, providing a more convenient and faster method to access game data.
2Loss of information
If the game data is overlaid on the user interface, then the game data can be displayed, but valuable user interface real estate is lost
Solution Approach 1:
The patent implements a dynamic display system where contextual game data is overlaid on the user interface only when needed (triggered by hand gestures) and disappears when not needed. This dynamic appearance and disappearance of UI elements allows the interface to maintain full real estate availability while providing access to game data when required.
Solution Approach 2:
The game data display operates periodically based on player gestures rather than continuously. The data appears temporarily in response to gesture triggers and disappears after a period or when the gesture is deactivated, allowing the UI to alternate between showing game data and maintaining full availability of interface space.
3Loss of information
If the game data is displayed on the user interface in virtual reality, then the game data becomes accessible, but the player experiences nausea
Solution Approach 1:
The patent displays contextual game data in a localized, focused manner on the UI rather than as a comprehensive full-screen overlay. By presenting only relevant contextual information in a compact format, the system reduces visual complexity and motion-induced discomfort that can cause nausea in virtual reality environments.
Solution Approach 2:
The system displays only the necessary contextual game data partially rather than showing all available information. This selective display of relevant information reduces the visual load and potential for motion sickness while still providing the player with sufficient game data to continue playing comfortably.
Data Source
AI summary
A virtual reality system is disclosed. The system may include a display, a processor and a memory. The display may be configured to render a virtual reality environment for a user wearing the virtual reality system. The memory may store computer-executable instructions, which, when executed by the processor, enables the processor to detect a hand movement of a virtual hand associated with the user in the virtual reality environment. The processor may further determine that the hand movement may be equivalent to a predefined gesture indicating that the user desires to view additional information associated with one or more points of interest (POI) in the virtual reality environment. The processor may additionally cause the display to render the additional information in the virtual reality environment responsive to determining that the hand movement may be equivalent to the predefined gesture.


