Virtual Object Gesture Marking in VR Line of View

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Solution Overview

Problem

Users find it difficult to navigate and interact with complex virtual reality landscapes due to confusion between virtual objects and their associated gestures in existing VR systems, which often require substantial training and can be cumbersome.

Innovation Solution

A VR device and method that provides a graphical marking of virtual objects in the user's Line Of View, indicating the associated gestures, with optional see-through views and real-time feedback to facilitate user perception and reduce confusion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If motion sensors (accelerometer and/or gyroscope) are used for determining head movements and tracking user's view in virtual reality, then the system can track user's line of view, but users find it difficult to select and execute correct functions and are often confused when navigating complex virtual reality landscapes

Engineering Contradiction:
Improvetracking accuracyVSAvoiduser interaction difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent introduces an intermediary visual indicator that mediates between the virtual object and the user's gesture. This indicator appears near the virtual object and provides visual feedback about the recognized gesture, helping users understand the system's interpretation of their input and reducing confusion in complex VR environments.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements visual feedback by displaying an indicator that shows the recognized gesture near the virtual object. This feedback loop allows users to verify that their gesture was correctly interpreted and to understand which function will be executed, improving ease of operation in complex VR landscapes.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple virtual objects with different functions and gestures are provided in virtual reality, then the system functionality is enhanced, but users are often confused and find it difficult to handle such systems without substantial training

Engineering Contradiction:
Improvesystem functionalityVSAvoiduser interaction difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies local quality by providing gesture-specific visual indicators at the location of each virtual object. Each indicator is tailored to show the specific gesture required for that particular object, allowing users to understand the interaction requirements locally at each object rather than having to remember global gesture mappings.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The visual indicator acts as an intermediary that bridges the gap between the diverse virtual objects and the user's gestures. It provides context-specific information about which gesture to use for each object, reducing the cognitive load required to handle multiple functions with different gestures.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If graphical markings with gesture indications are provided for virtual objects in Line Of View, then user perception is facilitated and commands can be given swiftly and accurately, but display space is consumed

Engineering Contradiction:
Improveuser input speedVSAvoiddisplay space
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The system applies partial action by only displaying gesture indicators for virtual objects that are currently in the user's line of view or near the center of attention. This selective display provides necessary information to improve input speed while minimizing the display space consumed by gesture indicators.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The gesture indicators are displayed in a spatial dimension near the virtual objects in three-dimensional space, rather than requiring additional two-dimensional screen real estate. This allows the information to be presented without significantly increasing the perceived display area occupation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11467708B2Activation of a virtual object
Publication Date: 2022.10.11 CRUNCHFISH GESTURE INTERACTION AB
  • US11467708B2 patent drawing
  • US11467708B2 patent drawing
  • US11467708B2 patent drawing

AI summary

A VR device (110) comprising a controller (910) configured to: present a Virtual Reality space (120) comprising at least one virtual object (130) being associated with a gesture for executing an action associated with said virtual object (130); determine that the virtual object (130) is in a Line Of View (LOV); and providing a graphical marking (140) of the virtual object (130); wherein the graphical marking includes an indication of the associated gesture.