VR Glasses Support Pad Projections Stabilize Electronic Devices
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Solution Overview
Problem
Existing VR glasses struggle to securely clamp electronic devices due to size, specification, and material differences, leading to jitter, shake, and discomfort during use, which affects the immersive experience.
Innovation Solution
The VR glasses incorporate a support pad with protrusions and an elastic material that generates a normal force to stabilize the electronic device, using projections and a guiding mechanism to ensure secure positioning and prevent shaking.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a simple clamp structure is used to hold electronic devices, then the device complexity is reduced and manufacturing cost is lowered, but the stability and firmness of the electronic device in the VR glasses deteriorates, causing jitter and shake during use
Solution Approach 1:
The support pad incorporates localized elastic projections at specific contact points to provide concentrated support forces. These projections are strategically positioned to contact the electronic device at key locations, creating localized high-stability zones without requiring the entire structure to be complex or rigid.
Solution Approach 2:
The elastic material's deformation characteristics are utilized to dynamically adjust support parameters. When the electronic device is inserted, the elastic projections deform and generate restoring forces that adapt to the device's position and weight, maintaining stable contact pressure without requiring precise pre-adjustment.
2Adaptability or versatility
If the VR glasses are designed to accommodate different electronic devices, then the adaptability is improved, but the firmness of clamping deteriorates due to size and specification differences
Solution Approach 1:
The elastic support pad with multiple projections serves multiple functions: it provides support force, positioning guidance, and adaptive clamping for various electronic devices. The same structure accommodates different device sizes and shapes by deforming to match the specific device geometry, eliminating the need for device-specific clamping mechanisms.
Solution Approach 2:
The elastic projections provide dynamic adaptation to different electronic devices. When a device is inserted, the projections deform elastically to conform to the device's specific dimensions and shape, then generate appropriate support forces. This dynamic deformation allows the same structure to firmly clamp various devices without requiring precise static adjustment for each device type.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution effectively stabilizes the electronic device within the VR glasses, reducing jitter and maintaining a stable immersive experience by increasing the support force and preventing deviation of the content from the user's sight line.
Implementation Method 1
the support pad is made of elastic material... the projections may be deformed under an action of an external assembling force, and generate the support force acting on the electronic device
Data Source
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AI summary
The present disclosure relates to Virtual Reality (VR) glasses (100), which include: a glasses body (1); a cover plate (2) fixedly attached to the glasses body (1); and a receiving space (11) formed between the glasses body (1) and the cover plate (2), wherein the receiving space (11) is configured to receive an electronic device (3), wherein a support pad (4) is provided on a side of the cover plate (2) that is facing the glasses body (1), wherein a surface of the support pad (4) includes a plurality of projections (41), such that when the electronic device (3) is placed into the receiving space (11), the plurality of projections (41) are configured to deform and generate a support force (F) towards the electronic device (3), so as to press against and hold the electronic device (3) in the receiving space (11).