VR Goggle 360 Video Capture and Stitching
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Solution Overview
Problem
Current methods for capturing and sharing virtual reality content are cumbersome, requiring multiple devices and separate applications for capturing, processing, and viewing 360-degree video, making it inconvenient for real-time sharing, especially during activities like skydiving.
Innovation Solution
A virtual reality goggle system with multiple cameras and integrated circuitry that captures a 360-degree field of view, transmits video to networked processing services for stitching, and displays stereoscopic 3D video, allowing for seamless capture, upload, and sharing of virtual reality content directly from the goggles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If multiple separate devices are used for capturing, processing, and viewing 360-degree video, then the quality of virtual reality content can be maintained, but the complexity of the system and the number of devices required increases
Solution Approach 1:
The patent combines multiple previously separate devices (cameras, processing unit, display) into a single integrated head-mounted display system. The goggle-shaped body houses cameras that capture 360-degree video, integrated circuitry processes the video through stitching algorithms, and built-in displays present the final stereoscopic content, eliminating the need for separate capture devices, computers, and cloud services.
Solution Approach 2:
The head-mounted display system performs multiple functions within a single device: it captures 360-degree video through mounted cameras, processes and stitches the video through integrated circuitry, and displays the resulting stereoscopic content through built-in screens. This multi-functional integration resolves the contradiction by maintaining content quality while reducing device count.
2Reliability
If video is transmitted to networked processing services for stitching, then the quality of stereoscopic 3D video can be achieved, but the time required for processing and sharing increases
Solution Approach 1:
The system performs video stitching and processing operations in advance through integrated circuitry before the user needs to view or share the content. By having the processing capability built into the head-mounted display itself, the system can prepare stereoscopic 3D video immediately after capture without requiring subsequent network transmission to external processing services, thus reducing time loss while maintaining quality.
3Reliability
If separate applications are used for capturing, processing, and viewing video, then each function can be optimized, but the ease of operation and convenience for real-time sharing decreases
Solution Approach 1:
The patent merges capture, processing, and viewing functions into a single unified head-mounted display system. Cameras capture video, integrated circuitry processes it through stitching algorithms, and built-in displays present the content—all within one device that the user wears. This integration maintains functional optimization while dramatically improving ease of operation and enabling real-time sharing without requiring users to switch between multiple applications or devices.
Data Source
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AI summary
A virtual reality goggle includes a goggle shaped body having multiple cameras mounted thereon. A display is supported by the goggle shaped body. A support extends between sides of the goggle shaped body and includes multiple cameras. Circuitry is coupled to receive video from the multiple cameras, the video comprising a composite field of view of approximately 360 degrees about the goggle, the circuitry to couple to a wireless communication device to transmit the received video to networked processing services, and to receive stitched stereoscopic three dimensional virtual reality video from the networked processing services, the circuitry further coupled to provide the received stitched stereoscopic three dimensional virtual reality video for display.