VR Goggle Clamping Mechanism for Secure Device Mounting
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Solution Overview
Problem
Existing VR goggles fail to securely accommodate electronic devices of varying sizes and specifications, leading to device shaking and user discomfort, such as dizziness, due to inadequate clamping mechanisms.
Innovation Solution
The VR goggles feature a clamping system with deformable elastic materials and suction cups to securely hold the electronic device in place, combined with a control structure for inputting commands, ensuring stability during use.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If a simple VR goggle structure is used to reduce cost and improve ease of manufacture, then the manufacturing cost decreases and ease of manufacture improves, but the device cannot securely accommodate electronic devices of varying sizes, leading to device shaking and user discomfort
Solution Approach 1:
The patent applies parameter changes by making the clamping parts deformable through elastic materials. The first and second clamping parts can change their shape and clamping force to accommodate electronic devices of different sizes while maintaining secure attachment, thus improving device stability without significantly complicating the manufacturing process
Solution Approach 2:
The patent uses composite materials by combining elastic materials (such as rubber or silicone) with the rigid goggle structure. This combination allows the clamping parts to provide both structural support and adaptive deformation, enabling secure accommodation of various device sizes while maintaining manufacturing simplicity
2Reliability
If a rigid clamping structure is used to secure the electronic device, then device stability improves, but the adaptability to different electronic device sizes and specifications deteriorates
Solution Approach 1:
The patent applies dynamics by making the clamping parts deformable rather than rigid. The elastic materials allow the clamping structure to dynamically adjust its shape and apply appropriate clamping force to electronic devices of different sizes, achieving both stability and adaptability
Solution Approach 2:
The patent changes the physical state of the clamping parts from rigid to elastic, allowing them to deform and adapt to different device dimensions. This parameter change enables the same clamping structure to securely hold various electronic devices while maintaining stability during use
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution effectively prevents device shifting and user discomfort by securely clamping the electronic device, maintaining an immersive experience even during head movements.
Implementation Method 1
The first clamping part and the second clamping part are made of elastic materials. The first clamping part and the second clamping part are deformable upon squeezing the electronic device, so as to clamp the electronic device.
Implementation Method 2
The first clamping part may include a number of suckers fixed on an inner side of the cover. The suckers are capable of adsorbing a backboard of the electronic device.
Data Source
Figure 1~2A
Figure 2B
Figure 3~4
AI summary
Virtual reality (VR) goggles are provided in the disclosure. The VR goggles include a body (1) including a VR functional component (11); and a cover (2) assembled at a distal side of the body (1), wherein an accommodate chamber is formed between the cover (2) and a distal facet of the body (1) to accommodate an electronic device (9) for displaying VR content; the cover (2) has a first clamping part (31) on an internal surface of the cover (2) and the body (1) has a second clamping part (32) on the distal facet of the body (1), the first clamping part (31) and the second clamping part (32) clamp and limit the electronic device (9) in the accommodate chamber. Solutions of the disclosure may implement steady clamping of an electronic device, ensure stable display of content, and avoid an influence on immersion of user.