3D Virtual Graphing Framework for Immersive Data Visualization

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Solution Overview

Problem

In virtual reality, augmented reality, and cross reality environments, users face challenges in visually organizing and manipulating vast amounts of data, which can be overwhelming without effective tools for systematic visualization.

Innovation Solution

A virtual three-dimensional graphing framework is introduced, allowing users to create and interact with 3D graphs using data feeds, enabling real-time visualization and manipulation through physical motion and voice commands, with features like eye-tracking for highlighting data points and customizable graph types such as line, bar, scatter plots, and candlestick charts, displayed on handheld devices or headsets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If data is visualized in a virtual reality environment, then the comprehensiveness of data visualization is improved, but visual overload increases making it overwhelming for users

Engineering Contradiction:
Improvedata visualization comprehensivenessVSAvoidvisual overload
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent segments the virtual space into distinct functional zones including a foreground interaction zone for detailed data manipulation and a background display zone for contextual information. This spatial segmentation allows comprehensive data visualization while preventing visual overload by organizing information hierarchically across different depth planes, enabling users to focus on specific data elements without being overwhelmed by the entire dataset simultaneously.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If traditional 2D graphing interfaces are used, then ease of operation is maintained, but the ability to visualize complex multi-dimensional data is limited

Engineering Contradiction:
Improveinterface usabilityVSAvoiddata visualization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transitions from traditional 2D graphing interfaces to immersive 3D virtual reality visualization, adding a depth dimension that enables comprehensive display of multi-dimensional data sets. Users can manipulate data points and graphical elements in three-dimensional space, allowing simultaneous visualization of multiple data variables that would be difficult to represent on flat 2D screens, thereby significantly enhancing data exploration capabilities while maintaining intuitive interaction through natural hand gestures.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If interactive data manipulation features are added to enhance user exploration, then data accessibility is improved, but device complexity increases

Engineering Contradiction:
Improvedata interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a unified virtual reality platform that integrates multiple data interaction modalities including hand gesture recognition, voice commands, and eye-tracking into a single versatile system. This multi-functional approach allows the same VR headset and controller combination to handle various interaction tasks from simple data point selection to complex parameter adjustment, reducing overall system complexity compared to having separate specialized devices for each interaction type while significantly enhancing data accessibility and exploration capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11900511B1Systems and methods for graphing data in virtual reality environments
Publication Date: 2024.02.13 FMR CORP
  • US11900511B1 patent drawing
  • US11900511B1 patent drawing
  • US11900511B1 patent drawing

AI summary

Computerized systems and methods are provided for visualizing data in a virtual environment. A three-dimensional virtual display framework is provided within a three-dimensional virtual space, the virtual display framework defined by a three-dimensional volumetric display zone bound by a plurality of surfaces. Data is visualized in 3D within the volumetric display zone of the virtual display framework. Select information is also displayed on at least one of the surfaces of the virtual display framework, where the select information is relevant to the data visualized. In addition, one or more display parameters can be altered in response to hand motions of the user captured to customize display of the virtual display framework. Altering the display parameters is adapted to adjust at least one of the three-dimensional visualization of the data within the volumetric display zone or the display of the select information on the at least one surface.